[GDnative] remove useless (and illegal !) STL include

This commit is contained in:
Emmanuel Leblond 2017-10-20 22:05:25 +02:00
parent 5bc44fe000
commit aedc44f6fe
No known key found for this signature in database
GPG Key ID: C360860E645EFFC0
2 changed files with 0 additions and 2 deletions

View File

@ -28,7 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include <stdlib.h>
// Godot imports // Godot imports
#include "core/os/file_access.h" #include "core/os/file_access.h"
#include "core/os/os.h" #include "core/os/os.h"

View File

@ -31,7 +31,6 @@
#ifndef PLUGINSCRIPT_SCRIPT_H #ifndef PLUGINSCRIPT_SCRIPT_H
#define PLUGINSCRIPT_SCRIPT_H #define PLUGINSCRIPT_SCRIPT_H
#include <iostream>
// Godot imports // Godot imports
#include "core/script_language.h" #include "core/script_language.h"
// PluginScript imports // PluginScript imports