Merge pull request #50476 from akien-mga/mono-remove-info-dialog
Mono: Remove info dialog discouraging use in production
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commit
aedde03424
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@ -26,8 +26,6 @@ namespace GodotTools
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private PopupMenu menuPopup;
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private AcceptDialog errorDialog;
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private AcceptDialog aboutDialog;
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private CheckBox aboutDialogCheckBox;
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private Button bottomPanelBtn;
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private Button toolBarBuildButton;
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@ -130,13 +128,6 @@ namespace GodotTools
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toolBarBuildButton.Show();
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}
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private void _ShowAboutDialog()
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{
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bool showOnStart = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
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aboutDialogCheckBox.Pressed = showOnStart;
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aboutDialog.PopupCentered();
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}
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private void _MenuOptionPressed(int id)
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{
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switch ((MenuOptions)id)
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@ -144,9 +135,6 @@ namespace GodotTools
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case MenuOptions.CreateSln:
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CreateProjectSolution();
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break;
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case MenuOptions.AboutCSharp:
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_ShowAboutDialog();
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break;
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case MenuOptions.SetupGodotNugetFallbackFolder:
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{
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try
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@ -183,21 +171,11 @@ namespace GodotTools
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base._Ready();
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MSBuildPanel.BuildOutputView.BuildStateChanged += BuildStateChanged;
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bool showInfoDialog = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
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if (showInfoDialog)
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{
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aboutDialog.Exclusive = true;
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_ShowAboutDialog();
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// Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on.
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aboutDialog.Exclusive = false;
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}
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}
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private enum MenuOptions
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{
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CreateSln,
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AboutCSharp,
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SetupGodotNugetFallbackFolder,
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}
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@ -439,57 +417,6 @@ namespace GodotTools
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AddToolSubmenuItem("C#", menuPopup);
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// TODO: Remove or edit this info dialog once Mono support is no longer in alpha
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{
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menuPopup.AddItem("About C# support".TTR(), (int)MenuOptions.AboutCSharp);
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menuPopup.AddItem("Setup Godot NuGet Offline Packages".TTR(), (int)MenuOptions.SetupGodotNugetFallbackFolder);
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aboutDialog = new AcceptDialog();
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editorBaseControl.AddChild(aboutDialog);
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aboutDialog.Title = "Important: C# support is not feature-complete";
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// We don't use DialogText as the default AcceptDialog Label doesn't play well with the TextureRect and CheckBox
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// we'll add. Instead we add containers and a new autowrapped Label inside.
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// Main VBoxContainer (icon + label on top, checkbox at bottom)
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var aboutVBox = new VBoxContainer();
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aboutDialog.AddChild(aboutVBox);
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// HBoxContainer for icon + label
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var aboutHBox = new HBoxContainer();
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aboutVBox.AddChild(aboutHBox);
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var aboutIcon = new TextureRect();
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aboutIcon.Texture = aboutIcon.GetThemeIcon("NodeWarning", "EditorIcons");
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aboutHBox.AddChild(aboutIcon);
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var aboutLabel = new Label();
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aboutHBox.AddChild(aboutLabel);
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aboutLabel.RectMinSize = new Vector2(600, 150) * EditorScale;
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aboutLabel.SizeFlagsVertical = (int)Control.SizeFlags.ExpandFill;
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aboutLabel.Autowrap = true;
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aboutLabel.Text =
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"C# support in Godot Engine is in late alpha stage and, while already usable, " +
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"it is not meant for use in production.\n\n" +
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"Projects can be exported to Linux, macOS, Windows, Android, iOS and HTML5, but not yet to UWP. " +
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"Bugs and usability issues will be addressed gradually over future releases, " +
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"potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
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"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +
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" https://github.com/godotengine/godot/issues\n\n" +
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"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
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EditorDef("mono/editor/show_info_on_start", true);
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// CheckBox in main container
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aboutDialogCheckBox = new CheckBox {Text = "Show this warning when starting the editor"};
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aboutDialogCheckBox.Toggled += enabled =>
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{
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bool showOnStart = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
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if (showOnStart != enabled)
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editorSettings.SetSetting("mono/editor/show_info_on_start", enabled);
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};
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aboutVBox.AddChild(aboutDialogCheckBox);
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}
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toolBarBuildButton = new Button
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{
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Text = "Build",
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