Merge pull request #50476 from akien-mga/mono-remove-info-dialog

Mono: Remove info dialog discouraging use in production
This commit is contained in:
Rémi Verschelde 2021-07-15 14:23:54 +02:00 committed by GitHub
commit aedde03424
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 0 additions and 73 deletions

View File

@ -26,8 +26,6 @@ namespace GodotTools
private PopupMenu menuPopup;
private AcceptDialog errorDialog;
private AcceptDialog aboutDialog;
private CheckBox aboutDialogCheckBox;
private Button bottomPanelBtn;
private Button toolBarBuildButton;
@ -130,13 +128,6 @@ namespace GodotTools
toolBarBuildButton.Show();
}
private void _ShowAboutDialog()
{
bool showOnStart = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
aboutDialogCheckBox.Pressed = showOnStart;
aboutDialog.PopupCentered();
}
private void _MenuOptionPressed(int id)
{
switch ((MenuOptions)id)
@ -144,9 +135,6 @@ namespace GodotTools
case MenuOptions.CreateSln:
CreateProjectSolution();
break;
case MenuOptions.AboutCSharp:
_ShowAboutDialog();
break;
case MenuOptions.SetupGodotNugetFallbackFolder:
{
try
@ -183,21 +171,11 @@ namespace GodotTools
base._Ready();
MSBuildPanel.BuildOutputView.BuildStateChanged += BuildStateChanged;
bool showInfoDialog = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
if (showInfoDialog)
{
aboutDialog.Exclusive = true;
_ShowAboutDialog();
// Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on.
aboutDialog.Exclusive = false;
}
}
private enum MenuOptions
{
CreateSln,
AboutCSharp,
SetupGodotNugetFallbackFolder,
}
@ -439,57 +417,6 @@ namespace GodotTools
AddToolSubmenuItem("C#", menuPopup);
// TODO: Remove or edit this info dialog once Mono support is no longer in alpha
{
menuPopup.AddItem("About C# support".TTR(), (int)MenuOptions.AboutCSharp);
menuPopup.AddItem("Setup Godot NuGet Offline Packages".TTR(), (int)MenuOptions.SetupGodotNugetFallbackFolder);
aboutDialog = new AcceptDialog();
editorBaseControl.AddChild(aboutDialog);
aboutDialog.Title = "Important: C# support is not feature-complete";
// We don't use DialogText as the default AcceptDialog Label doesn't play well with the TextureRect and CheckBox
// we'll add. Instead we add containers and a new autowrapped Label inside.
// Main VBoxContainer (icon + label on top, checkbox at bottom)
var aboutVBox = new VBoxContainer();
aboutDialog.AddChild(aboutVBox);
// HBoxContainer for icon + label
var aboutHBox = new HBoxContainer();
aboutVBox.AddChild(aboutHBox);
var aboutIcon = new TextureRect();
aboutIcon.Texture = aboutIcon.GetThemeIcon("NodeWarning", "EditorIcons");
aboutHBox.AddChild(aboutIcon);
var aboutLabel = new Label();
aboutHBox.AddChild(aboutLabel);
aboutLabel.RectMinSize = new Vector2(600, 150) * EditorScale;
aboutLabel.SizeFlagsVertical = (int)Control.SizeFlags.ExpandFill;
aboutLabel.Autowrap = true;
aboutLabel.Text =
"C# support in Godot Engine is in late alpha stage and, while already usable, " +
"it is not meant for use in production.\n\n" +
"Projects can be exported to Linux, macOS, Windows, Android, iOS and HTML5, but not yet to UWP. " +
"Bugs and usability issues will be addressed gradually over future releases, " +
"potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +
" https://github.com/godotengine/godot/issues\n\n" +
"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
EditorDef("mono/editor/show_info_on_start", true);
// CheckBox in main container
aboutDialogCheckBox = new CheckBox {Text = "Show this warning when starting the editor"};
aboutDialogCheckBox.Toggled += enabled =>
{
bool showOnStart = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
if (showOnStart != enabled)
editorSettings.SetSetting("mono/editor/show_info_on_start", enabled);
};
aboutVBox.AddChild(aboutDialogCheckBox);
}
toolBarBuildButton = new Button
{
Text = "Build",