Fix wrong blend of animation tree

Interpolation cannot use zero values, must use the values from the
animation to be blended.

(cherry picked from commit 45d97b9860)
This commit is contained in:
Guilherme Felipe 2019-03-31 17:07:09 -03:00 committed by Rémi Verschelde
parent 16097dd174
commit aedea36d0c
1 changed files with 20 additions and 12 deletions

View File

@ -883,6 +883,8 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (track->root_motion) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
@ -892,8 +894,6 @@ void AnimationTree::_process_graph(float p_delta) {
t->scale = Vector3();
}
if (track->root_motion) {
float prev_time = time - delta;
if (prev_time < 0) {
if (!a->has_loop()) {
@ -946,6 +946,15 @@ void AnimationTree::_process_graph(float p_delta) {
Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = loc;
t->rot = rot;
t->rot_blend_accum = 0;
t->scale = Vector3();
}
scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
if (err != OK)
@ -978,8 +987,7 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
if (t->process_pass != process_pass) {
Variant::CallError ce;
t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset
t->value = value;
t->process_pass = process_pass;
}
@ -1036,7 +1044,7 @@ void AnimationTree::_process_graph(float p_delta) {
float bezier = a->bezier_track_interpolate(i, time);
if (t->process_pass != process_pass) {
t->value = 0;
t->value = bezier;
t->process_pass = process_pass;
}