diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 535e4aab2be..f4820853806 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -415,6 +415,8 @@ void RayCast::_update_debug_shape_material(bool p_check_collision) { material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + // Use double-sided rendering so that the RayCast can be seen if the camera is inside. + material->set_cull_mode(SpatialMaterial::CULL_DISABLED); } Color color = debug_shape_custom_color;