diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 905e9991257..901bfa1253a 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -19442,7 +19442,7 @@ - + @@ -19450,7 +19450,7 @@ - + diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index a40b1fb3977..827256c2fa5 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -512,6 +512,29 @@ bool Area2D::overlaps_body(Node* p_body) const{ } +void Area2D::set_collision_mask(uint32_t p_mask) { + + collision_mask=p_mask; + Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(),p_mask); +} + +uint32_t Area2D::get_collision_mask() const { + + return collision_mask; +} + + +void Area2D::set_layer_mask(uint32_t p_mask) { + + layer_mask=p_mask; + Physics2DServer::get_singleton()->area_set_layer_mask(get_rid(),p_mask); +} + +uint32_t Area2D::get_layer_mask() const { + + return layer_mask; +} + void Area2D::_bind_methods() { @@ -542,6 +565,12 @@ void Area2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area2D::set_priority); ObjectTypeDB::bind_method(_MD("get_priority"),&Area2D::get_priority); + ObjectTypeDB::bind_method(_MD("set_collision_mask","collision_mask"),&Area2D::set_collision_mask); + ObjectTypeDB::bind_method(_MD("get_collision_mask"),&Area2D::get_collision_mask); + + ObjectTypeDB::bind_method(_MD("set_layer_mask","layer_mask"),&Area2D::set_layer_mask); + ObjectTypeDB::bind_method(_MD("get_layer_mask"),&Area2D::get_layer_mask); + ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area2D::set_enable_monitoring); ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area2D::is_monitoring_enabled); @@ -578,6 +607,8 @@ void Area2D::_bind_methods() { ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask")); } @@ -593,9 +624,10 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea priority=0; monitoring=false; monitorable=false; + collision_mask=1; + layer_mask=1; set_enable_monitoring(true); set_monitorable(true); - } Area2D::~Area2D() { diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 5964230a52f..0c064f54cd7 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -51,6 +51,8 @@ private: bool gravity_is_point; real_t linear_damp; real_t angular_damp; + uint32_t collision_mask; + uint32_t layer_mask; int priority; bool monitoring; bool monitorable; @@ -151,6 +153,12 @@ public: void set_monitorable(bool p_enable); bool is_monitorable() const; + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_layer_mask(uint32_t p_mask); + uint32_t get_layer_mask() const; + Array get_overlapping_bodies() const; //function for script Array get_overlapping_areas() const; //function for script diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index e7bc1996089..6fb798714fc 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -72,13 +72,16 @@ void PhysicsBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody2D::set_layer_mask); ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask); + ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody2D::set_collision_mask); + ObjectTypeDB::bind_method(_MD("get_collision_mask"),&PhysicsBody2D::get_collision_mask); ObjectTypeDB::bind_method(_MD("set_one_way_collision_direction","dir"),&PhysicsBody2D::set_one_way_collision_direction); ObjectTypeDB::bind_method(_MD("get_one_way_collision_direction"),&PhysicsBody2D::get_one_way_collision_direction); ObjectTypeDB::bind_method(_MD("set_one_way_collision_max_depth","depth"),&PhysicsBody2D::set_one_way_collision_max_depth); ObjectTypeDB::bind_method(_MD("get_one_way_collision_max_depth"),&PhysicsBody2D::get_one_way_collision_max_depth); ObjectTypeDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with); ObjectTypeDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with); - ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask")); ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction")); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"one_way_collision/max_depth"),_SCS("set_one_way_collision_max_depth"),_SCS("get_one_way_collision_max_depth")); } @@ -94,9 +97,22 @@ uint32_t PhysicsBody2D::get_layer_mask() const { return mask; } +void PhysicsBody2D::set_collision_mask(uint32_t p_mask) { + + collision_mask=p_mask; + Physics2DServer::get_singleton()->body_set_collision_mask(get_rid(),p_mask); +} + +uint32_t PhysicsBody2D::get_collision_mask() const { + + return collision_mask; +} + + PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : CollisionObject2D( Physics2DServer::get_singleton()->body_create(p_mode), false) { mask=1; + collision_mask=1; set_one_way_collision_max_depth(0); set_pickable(false); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index b8cba6e5ba8..3cb94b95da0 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -39,6 +39,7 @@ class PhysicsBody2D : public CollisionObject2D { OBJ_TYPE(PhysicsBody2D,CollisionObject2D); uint32_t mask; + uint32_t collision_mask; Vector2 one_way_collision_direction; float one_way_collision_max_depth; protected: @@ -52,6 +53,9 @@ public: void set_layer_mask(uint32_t p_mask); uint32_t get_layer_mask() const; + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + void add_collision_exception_with(Node* p_node); //must be physicsbody void remove_collision_exception_with(Node* p_node); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index bf1677ae63d..2fca1e67e86 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -519,6 +519,7 @@ Map::Element *TileMap::_create_quadrant(const q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC); Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID()); Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); + Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask); Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction); Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce); @@ -790,7 +791,7 @@ Rect2 TileMap::get_item_rect() const { return rect_cache; } -void TileMap::set_collision_layer_mask(uint32_t p_layer) { +void TileMap::set_collision_layer(uint32_t p_layer) { collision_layer=p_layer; for (Map::Element *E=quadrant_map.front();E;E=E->next()) { @@ -800,6 +801,16 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) { } } +void TileMap::set_collision_mask(uint32_t p_mask) { + + collision_mask=p_mask; + for (Map::Element *E=quadrant_map.front();E;E=E->next()) { + + Quadrant &q=E->get(); + Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask); + } +} + bool TileMap::get_collision_use_kinematic() const{ return use_kinematic; @@ -844,11 +855,16 @@ float TileMap::get_collision_bounce() const{ } -uint32_t TileMap::get_collision_layer_mask() const { +uint32_t TileMap::get_collision_layer() const { return collision_layer; } +uint32_t TileMap::get_collision_mask() const { + + return collision_mask; +} + void TileMap::set_mode(Mode p_mode) { _clear_quadrants(); @@ -1077,8 +1093,11 @@ void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic); ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic); - ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask); - ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask); + ObjectTypeDB::bind_method(_MD("set_collision_layer","mask"),&TileMap::set_collision_layer); + ObjectTypeDB::bind_method(_MD("get_collision_layer"),&TileMap::get_collision_layer); + + ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&TileMap::set_collision_mask); + ObjectTypeDB::bind_method(_MD("get_collision_mask"),&TileMap::get_collision_mask); ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction); ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction); @@ -1117,7 +1136,9 @@ void TileMap::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer"),_SCS("get_collision_layer")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask")); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data")); ADD_SIGNAL(MethodInfo("settings_changed")); @@ -1146,6 +1167,7 @@ TileMap::TileMap() { center_x=false; center_y=false; collision_layer=1; + collision_mask=1; friction=1; bounce=0; mode=MODE_SQUARE; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 233529f018b..84ca65da4f6 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -146,6 +146,8 @@ private: float friction; float bounce; uint32_t collision_layer; + uint32_t collision_mask; + TileOrigin tile_origin; void _fix_cell_transform(Matrix32& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc); @@ -207,8 +209,11 @@ public: Rect2 get_item_rect() const; - void set_collision_layer_mask(uint32_t p_layer); - uint32_t get_collision_layer_mask() const; + void set_collision_layer(uint32_t p_layer); + uint32_t get_collision_layer() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; void set_collision_use_kinematic(bool p_use_kinematic); bool get_collision_use_kinematic() const; diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index f73fbb628b8..3b1705bd569 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -32,7 +32,7 @@ bool AreaPair2DSW::setup(float p_step) { - bool result = CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this); + bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this); if (result!=colliding) { @@ -102,7 +102,7 @@ AreaPair2DSW::~AreaPair2DSW() { bool Area2Pair2DSW::setup(float p_step) { - bool result = CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this); + bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this); if (result!=colliding) { diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index a2402d14734..8913e396d22 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -234,7 +234,7 @@ bool BodyPair2DSW::setup(float p_step) { //cannot collide - if ((A->get_layer_mask()&B->get_layer_mask())==0 || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) { + if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) { collided=false; return false; } diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index 8160f22a311..7c8e223c57a 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -226,7 +226,7 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) { type=p_type; space=NULL; instance_id=0; - user_mask=0; + collision_mask=1; layer_mask=1; pickable=true; } diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 58dc3e9cd99..f3432060b93 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -65,7 +65,7 @@ private: Space2DSW *space; Matrix32 transform; Matrix32 inv_transform; - uint32_t user_mask; + uint32_t collision_mask; uint32_t layer_mask; bool _static; @@ -117,8 +117,8 @@ public: _FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; } - void set_user_mask(uint32_t p_mask) {user_mask=p_mask;} - _FORCE_INLINE_ uint32_t get_user_mask() const { return user_mask; } + void set_collision_mask(uint32_t p_mask) {collision_mask=p_mask;} + _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } void set_layer_mask(uint32_t p_mask) {layer_mask=p_mask;} _FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; } @@ -133,6 +133,11 @@ public: void set_pickable(bool p_pickable) { pickable=p_pickable; } _FORCE_INLINE_ bool is_pickable() const { return pickable; } + _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW* p_other) const { + + return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask; + } + virtual ~CollisionObject2DSW() {} }; diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index d31606acfb3..08d871be69b 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -480,6 +480,22 @@ void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) { } +void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) { + + Area2DSW *area = area_owner.get(p_area); + ERR_FAIL_COND(!area); + + area->set_collision_mask(p_mask); +} + +void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) { + + Area2DSW *area = area_owner.get(p_area); + ERR_FAIL_COND(!area); + + area->set_layer_mask(p_mask); +} + void Physics2DServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) { @@ -726,20 +742,20 @@ uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body, uint32_t p_flags) co }; -void Physics2DServerSW::body_set_user_mask(RID p_body, uint32_t p_flags) { +void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - body->set_user_mask(p_flags); + body->set_collision_mask(p_flags); }; -uint32_t Physics2DServerSW::body_get_user_mask(RID p_body, uint32_t p_flags) const { +uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body, uint32_t p_flags) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,0); - return body->get_user_mask(); + return body->get_collision_mask(); }; void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, float p_value) { diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index 50675cbd09f..341df2fdc91 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -134,6 +134,8 @@ public: virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const; virtual Matrix32 area_get_transform(RID p_area) const; virtual void area_set_monitorable(RID p_area,bool p_monitorable); + virtual void area_set_collision_mask(RID p_area,uint32_t p_mask); + virtual void area_set_layer_mask(RID p_area,uint32_t p_mask); virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method); virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method); @@ -179,8 +181,8 @@ public: virtual void body_set_layer_mask(RID p_body, uint32_t p_mask); virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const; - virtual void body_set_user_mask(RID p_body, uint32_t p_mask); - virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const; + virtual void body_set_collision_mask(RID p_body, uint32_t p_mask); + virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const; virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value); virtual float body_get_param(RID p_body, BodyParameter p_param) const; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 9a1b977bdad..40e7b19f6f8 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -596,7 +596,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p keep=false; else if (intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA) keep=false; - else if ((static_cast(intersection_query_results[i])->get_layer_mask()&p_body->get_layer_mask())==0) + else if ((static_cast(intersection_query_results[i])->test_collision_mask(p_body))==0) keep=false; else if (static_cast(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) keep=false; diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 088c092e756..279ad0d7421 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -536,6 +536,8 @@ void Physics2DServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape); ObjectTypeDB::bind_method(_MD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes); + ObjectTypeDB::bind_method(_MD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask); + ObjectTypeDB::bind_method(_MD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask); ObjectTypeDB::bind_method(_MD("area_set_param","area","param","value"),&Physics2DServer::area_set_param); ObjectTypeDB::bind_method(_MD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform); @@ -584,8 +586,8 @@ void Physics2DServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask); ObjectTypeDB::bind_method(_MD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask); - ObjectTypeDB::bind_method(_MD("body_set_user_mask","body","mask"),&Physics2DServer::body_set_user_mask); - ObjectTypeDB::bind_method(_MD("body_get_user_mask","body"),&Physics2DServer::body_get_user_mask); + ObjectTypeDB::bind_method(_MD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask); + ObjectTypeDB::bind_method(_MD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask); ObjectTypeDB::bind_method(_MD("body_set_param","body","param","value"),&Physics2DServer::body_set_param); diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 306144c2bab..5411228c0fd 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -347,6 +347,9 @@ public: virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0; virtual Matrix32 area_get_transform(RID p_area) const=0; + virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0; + virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0; + virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0; virtual void area_set_pickable(RID p_area,bool p_pickable)=0; @@ -404,8 +407,8 @@ public: virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0; virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0; - virtual void body_set_user_mask(RID p_body, uint32_t p_mask)=0; - virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const=0; + virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0; + virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0; // common body variables enum BodyParameter { diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 010e02d8841..4feb1b5269d 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -221,7 +221,7 @@ PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() { ///////////////////////////////////// /* -Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector& p_exclude,uint32_t p_user_mask) { +Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector& p_exclude,uint32_t p_collision_mask) { diff --git a/servers/physics_server.h b/servers/physics_server.h index 97a1d34e7b4..ffb462af22a 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -131,8 +131,8 @@ class PhysicsDirectSpaceState : public Object { OBJ_TYPE( PhysicsDirectSpaceState, Object ); -// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector& p_exclude=Vector(),uint32_t p_user_mask=0); -// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector& p_exclude=Vector(),uint32_t p_user_mask=0); +// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector& p_exclude=Vector(),uint32_t p_collision_mask=0); +// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector& p_exclude=Vector(),uint32_t p_collision_mask=0); public: enum ObjectTypeMask {