Fix TextureRegion editor grid color for light themes

This commit is contained in:
Haoyu Qiu 2022-03-10 10:59:01 +08:00
parent 450ebaab9f
commit af16e099ea
1 changed files with 3 additions and 2 deletions

View File

@ -85,8 +85,10 @@ void TextureRegionEditor::_region_draw() {
edit_draw->draw_texture(base_tex, Point2());
RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D());
const Color color = get_theme_color(SNAME("mono_color"), SNAME("Editor"));
if (snap_mode == SNAP_GRID) {
Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
const Color grid_color = Color(color.r, color.g, color.b, color.a * 0.15);
Size2 s = edit_draw->get_size();
int last_cell = 0;
@ -172,7 +174,6 @@ void TextureRegionEditor::_region_draw() {
mtx.basis_xform(raw_endpoints[2]),
mtx.basis_xform(raw_endpoints[3])
};
Color color = get_theme_color(SNAME("mono_color"), SNAME("Editor"));
for (int i = 0; i < 4; i++) {
int prev = (i + 3) % 4;
int next = (i + 1) % 4;