Fix C# bindings after lightmapper changes
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@ -436,6 +436,7 @@ void register_scene_types() {
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ClassDB::register_class<BakedLightmap>();
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ClassDB::register_class<BakedLightmapData>();
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ClassDB::register_class<LightmapProbe>();
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ClassDB::register_virtual_class<Lightmapper>();
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ClassDB::register_class<GPUParticles3D>();
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ClassDB::register_class<CPUParticles3D>();
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ClassDB::register_class<Position3D>();
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@ -688,6 +689,7 @@ void register_scene_types() {
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ClassDB::register_class<AnimatedTexture>();
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ClassDB::register_class<CameraTexture>();
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ClassDB::register_virtual_class<TextureLayered>();
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ClassDB::register_virtual_class<ImageTextureLayered>();
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ClassDB::register_class<Cubemap>();
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ClassDB::register_class<CubemapArray>();
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ClassDB::register_class<Texture2DArray>();
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