Document that the high-level multiplayer API is only for Godot servers
(cherry picked from commit 1b03f3f72b
)
This commit is contained in:
parent
349f25429b
commit
af891cebe4
|
@ -4,9 +4,10 @@
|
|||
High-level multiplayer API.
|
||||
</brief_description>
|
||||
<description>
|
||||
This class implements most of the logic behind the high-level multiplayer API.
|
||||
This class implements most of the logic behind the high-level multiplayer API. See also [NetworkedMultiplayerPeer].
|
||||
By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.
|
||||
It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene.
|
||||
[b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
A high-level network interface to simplify multiplayer interactions.
|
||||
</brief_description>
|
||||
<description>
|
||||
Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
|
||||
Manages the connection to network peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI].
|
||||
[b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
|
||||
</description>
|
||||
<tutorials>
|
||||
<link title="High-level multiplayer">https://docs.godotengine.org/en/3.2/tutorials/networking/high_level_multiplayer.html</link>
|
||||
|
|
Loading…
Reference in New Issue