From af89a8707531826a0d7a972dae9d997f1ef6fbb9 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 14 Oct 2019 22:47:47 +0200 Subject: [PATCH] Add a "slow" modifier to freelook This makes precise adjustments easier, without having to touch the mouse wheel. This modifier is also available in Blender, so this makes the freelook behavior more consistent with it :) In the interest of simplifying the Editor Settings, this also removes the freelook modifier speed factor setting (the value is now hardcoded to its default). --- editor/editor_settings.cpp | 2 -- editor/plugins/spatial_editor_plugin.cpp | 22 +++++++++++----------- 2 files changed, 11 insertions(+), 13 deletions(-) diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 3ea59115b0c..672844117d7 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -559,8 +559,6 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { hints["editors/3d/freelook/freelook_base_speed"] = PropertyInfo(Variant::REAL, "editors/3d/freelook/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.01"); _initial_set("editors/3d/freelook/freelook_activation_modifier", 0); hints["editors/3d/freelook/freelook_activation_modifier"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_activation_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl"); - _initial_set("editors/3d/freelook/freelook_modifier_speed_factor", 3.0); - hints["editors/3d/freelook/freelook_modifier_speed_factor"] = PropertyInfo(Variant::REAL, "editors/3d/freelook/freelook_modifier_speed_factor", PROPERTY_HINT_RANGE, "0.0, 10.0, 0.1"); _initial_set("editors/3d/freelook/freelook_speed_zoom_link", false); // 2D diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 095350d0e18..1d8fd388587 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -2049,12 +2049,11 @@ void SpatialEditorViewport::_update_freelook(real_t delta) { return; } - Vector3 forward = camera->get_transform().basis.xform(Vector3(0, 0, -1)); - Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0)); - Vector3 up = camera->get_transform().basis.xform(Vector3(0, 1, 0)); + const Vector3 forward = camera->get_transform().basis.xform(Vector3(0, 0, -1)); + const Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0)); + const Vector3 up = camera->get_transform().basis.xform(Vector3(0, 1, 0)); Vector3 direction; - bool speed_modifier = false; if (is_shortcut_pressed("spatial_editor/freelook_left")) { direction -= right; @@ -2074,17 +2073,17 @@ void SpatialEditorViewport::_update_freelook(real_t delta) { if (is_shortcut_pressed("spatial_editor/freelook_down")) { direction -= up; } - if (is_shortcut_pressed("spatial_editor/freelook_speed_modifier")) { - speed_modifier = true; - } real_t speed = freelook_speed; - if (speed_modifier) { - real_t modifier_speed_factor = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_modifier_speed_factor"); - speed *= modifier_speed_factor; + + if (is_shortcut_pressed("spatial_editor/freelook_speed_modifier")) { + speed *= 3.0; + } + if (is_shortcut_pressed("spatial_editor/freelook_slow_modifier")) { + speed *= 0.333333; } - Vector3 motion = direction * speed * delta; + const Vector3 motion = direction * speed * delta; cursor.pos += motion; cursor.eye_pos += motion; } @@ -3588,6 +3587,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed ED_SHORTCUT("spatial_editor/freelook_up", TTR("Freelook Up"), KEY_E); ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), KEY_Q); ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), KEY_SHIFT); + ED_SHORTCUT("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), KEY_ALT); preview_camera = memnew(CheckBox); preview_camera->set_text(TTR("Preview"));