Fix bone refresh logic, closes #18564
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bf561c4946
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@ -2599,6 +2599,8 @@ void CanvasItemEditor::_draw_bones() {
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Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
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Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().to));
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if (!from_node->is_inside_tree())
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continue; //may have been removed
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if (!from_node)
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continue;
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@ -2804,19 +2806,23 @@ bool CanvasItemEditor::_build_bones_list(Node *p_node) {
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}
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CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
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if (!c)
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if (!c) {
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return false;
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}
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CanvasItem *p = c->get_parent_item();
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if (!p)
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Node *p = c->get_parent();
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if (!p) {
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return false;
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}
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if (!p->is_visible())
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if (!c->is_visible()) {
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return false;
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}
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if (Object::cast_to<Bone2D>(c)) {
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if (Object::cast_to<Bone2D>(p)) {
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//add as bone->parent relationship
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BoneKey bk;
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bk.from = p->get_instance_id();
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bk.to = c->get_instance_id();
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@ -3024,12 +3030,19 @@ void CanvasItemEditor::_notification(int p_what) {
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AnimationPlayerEditor::singleton->get_key_editor()->connect("visibility_changed", this, "_keying_changed");
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_keying_changed();
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get_tree()->connect("node_added", this, "_tree_changed", varray());
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get_tree()->connect("node_removed", this, "_tree_changed", varray());
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} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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select_sb->set_texture(get_icon("EditorRect2D", "EditorIcons"));
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}
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if (p_what == NOTIFICATION_EXIT_TREE) {
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get_tree()->disconnect("node_added", this, "_tree_changed");
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get_tree()->disconnect("node_removed", this, "_tree_changed");
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}
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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select_button->set_icon(get_icon("ToolSelect", "EditorIcons"));
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list_select_button->set_icon(get_icon("ListSelect", "EditorIcons"));
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@ -3114,6 +3127,47 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
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editor_selection->add_node(p_canvas_item);
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}
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void CanvasItemEditor::_queue_update_bone_list() {
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if (bone_list_dirty)
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return;
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call_deferred("_update_bone_list");
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bone_list_dirty = true;
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}
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void CanvasItemEditor::_update_bone_list() {
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bone_last_frame++;
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if (editor->get_edited_scene()) {
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_build_bones_list(editor->get_edited_scene());
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}
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List<Map<BoneKey, BoneList>::Element *> bone_to_erase;
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for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
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if (E->get().last_pass != bone_last_frame) {
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bone_to_erase.push_back(E);
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continue;
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}
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E->key().from));
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if (!node || !node->is_inside_tree() || (node != get_tree()->get_edited_scene_root() && !get_tree()->get_edited_scene_root()->is_a_parent_of(node))) {
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bone_to_erase.push_back(E);
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continue;
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}
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}
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while (bone_to_erase.size()) {
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bone_list.erase(bone_to_erase.front()->get());
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bone_to_erase.pop_front();
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}
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bone_list_dirty = false;
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}
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void CanvasItemEditor::_tree_changed(Node *) {
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_queue_update_bone_list();
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}
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void CanvasItemEditor::_update_scrollbars() {
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updating_scroll = true;
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@ -3138,22 +3192,7 @@ void CanvasItemEditor::_update_scrollbars() {
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Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
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Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height));
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bone_last_frame++;
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if (editor->get_edited_scene()) {
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_build_bones_list(editor->get_edited_scene());
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}
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List<Map<BoneKey, BoneList>::Element *> bone_to_erase;
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for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
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if (E->get().last_pass != bone_last_frame) {
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bone_to_erase.push_back(E);
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}
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}
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while (bone_to_erase.size()) {
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bone_list.erase(bone_to_erase.front()->get());
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bone_to_erase.pop_front();
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}
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_queue_update_bone_list();
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// Calculate scrollable area
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Rect2 canvas_item_rect = Rect2(Point2(), screen_rect);
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@ -3917,6 +3956,9 @@ void CanvasItemEditor::_bind_methods() {
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ClassDB::bind_method("_draw_viewport", &CanvasItemEditor::_draw_viewport);
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ClassDB::bind_method("_gui_input_viewport", &CanvasItemEditor::_gui_input_viewport);
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ClassDB::bind_method("_snap_changed", &CanvasItemEditor::_snap_changed);
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ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list);
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ClassDB::bind_method("_tree_changed", &CanvasItemEditor::_tree_changed);
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ClassDB::bind_method(D_METHOD("_selection_result_pressed"), &CanvasItemEditor::_selection_result_pressed);
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ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &CanvasItemEditor::_selection_menu_hide);
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ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
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@ -4120,6 +4162,7 @@ void CanvasItemEditor::focus_selection() {
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CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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bone_list_dirty = false;
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tool = TOOL_SELECT;
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undo_redo = p_editor->get_undo_redo();
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editor = p_editor;
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@ -447,6 +447,11 @@ class CanvasItemEditor : public VBoxContainer {
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HSplitContainer *palette_split;
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VSplitContainer *bottom_split;
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bool bone_list_dirty;
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void _queue_update_bone_list();
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void _update_bone_list();
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void _tree_changed(Node *);
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friend class CanvasItemEditorPlugin;
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protected:
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