Fix `SoftBody3D` for double-precision builds
(cherry picked from commit 701ecd3a0d
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@ -82,7 +82,10 @@ void SoftBodyRenderingServerHandler::commit_changes() {
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}
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void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const Vector3 &p_vertex) {
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memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], &p_vertex, sizeof(Vector3));
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float *vertex_buffer = reinterpret_cast<float *>(write_buffer + p_vertex_id * stride + offset_vertices);
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*vertex_buffer++ = (float)p_vertex.x;
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*vertex_buffer++ = (float)p_vertex.y;
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*vertex_buffer++ = (float)p_vertex.z;
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}
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void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const Vector3 &p_normal) {
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