diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 9a943aba516..2b44eb81b18 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -177,6 +177,7 @@
Enables fog's light transmission. If enabled, lets reflections light to be transmitted by the fog.
+ Smooths out blockiness created by sampling higher levels.
Glow blending mode.
@@ -193,10 +194,10 @@
Bleed scale of the HDR glow.
- Bleed threshold of the HDR glow.
+ Bleed threshold of the HDR glow. In GLES2, this needs to be below 1.0 in order for glow to be visible, a default value of 0.9 works well.
- Glow intensity.
+ Glow intensity. In GLES2, this should be increased to 1.5 by default to compensate for not using HDR.
First level of glow (most local).
@@ -220,7 +221,7 @@
Seventh level of glow (most global).
- Glow strength.
+ Glow strength. In GLES2, this should be increased to 1.3 by default to compensate for not using HDR.
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 366a9020fc2..7babcfeed12 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -420,11 +420,11 @@ public:
canvas_max_layer(0),
glow_enabled(false),
glow_levels((1 << 2) | (1 << 4)),
- glow_intensity(1.5),
- glow_strength(1.3),
+ glow_intensity(0.8),
+ glow_strength(1.0),
glow_bloom(0.0),
glow_blend_mode(VS::GLOW_BLEND_MODE_SOFTLIGHT),
- glow_hdr_bleed_threshold(0.9),
+ glow_hdr_bleed_threshold(1.0),
glow_hdr_bleed_scale(2.0),
glow_hdr_luminance_cap(12.0),
glow_bicubic_upscale(false),
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 2817ec4eb08..bc96b5e9f3e 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1374,11 +1374,6 @@ Environment::Environment() :
glow_hdr_luminance_cap = 12.0;
glow_hdr_bleed_scale = 2.0;
glow_bicubic_upscale = false;
- if (VisualServer::get_singleton()->is_low_end()) {
- glow_hdr_bleed_threshold = 0.9;
- glow_intensity = 1.5;
- glow_strength = 1.3;
- }
dof_blur_far_enabled = false;
dof_blur_far_distance = 10;