Reduce false positives in interior detection by adding a small offset to raycast, fixes #18476
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@ -1216,7 +1216,7 @@ void CSGBrushOperation::MeshMerge::mark_inside_faces() {
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center /= 3.0;
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Plane plane(points[faces[i].points[0]], points[faces[i].points[1]], points[faces[i].points[2]]);
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Vector3 target = center + plane.normal * max_distance;
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Vector3 target = center + plane.normal * max_distance + Vector3(0.0001234, 0.000512, 0.00013423); //reduce chance of edge hits by doing a small increment
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int intersections = _bvh_count_intersections(bvh, max_depth, max_alloc - 1, center, target, i);
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