Use wayland-egl-core.h instead of wayland-egl.h
-avoid use of transitive wayland include
-resolves https://github.com/godotengine/godot/issues/95830
Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
(cherry picked from commit 6ce71f0fb0
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@ -44,7 +44,7 @@
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#include <wayland-client-core.h>
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#include <wayland-client-core.h>
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#include <wayland-cursor.h>
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#include <wayland-cursor.h>
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#ifdef GLES3_ENABLED
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#ifdef GLES3_ENABLED
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#include <wayland-egl.h>
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#include <wayland-egl-core.h>
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#endif
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#endif
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#include <xkbcommon/xkbcommon.h>
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#include <xkbcommon/xkbcommon.h>
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#endif // SOWRAP_ENABLED
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#endif // SOWRAP_ENABLED
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