Fix for Parallax Mirroring regression introduced by pull request #12709. Ensures that parallax layers are mirrored while still keeping parallax zoom fixes of previous pull request.
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@ -80,7 +80,8 @@ void ParallaxLayer::_update_mirroring() {
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RID c = pb->get_world_2d()->get_canvas();
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RID ci = get_canvas_item();
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VisualServer::get_singleton()->canvas_set_item_mirroring(c, ci, mirroring);
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Point2 mirrorScale = mirroring * get_scale();
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VisualServer::get_singleton()->canvas_set_item_mirroring(c, ci, mirrorScale);
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}
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}
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@ -126,15 +127,20 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
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Vector2 mirror = Vector2(1, 1);
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if (mirroring.x) {
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mirror.x = -1;
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double den = mirroring.x * p_scale;
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double before = new_ofs.x;
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new_ofs.x -= den * ceil(new_ofs.x / den);
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}
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if (mirroring.y) {
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mirror.y = -1;
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double den = mirroring.y * p_scale;
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new_ofs.y -= den * ceil(new_ofs.y / den);
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}
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set_pos(new_ofs);
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set_scale(mirror * p_scale * orig_scale);
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set_scale(Vector2(1, 1) * p_scale * orig_scale);
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_update_mirroring();
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}
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String ParallaxLayer::get_configuration_warning() const {
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