Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
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@ -468,6 +468,10 @@ void Camera::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
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ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
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ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
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ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
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ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
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//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
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ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
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@ -550,6 +554,20 @@ uint32_t Camera::get_cull_mask() const {
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return layers;
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}
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void Camera::set_cull_mask_bit(int p_layer, bool p_enable) {
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ERR_FAIL_INDEX(p_layer, 32);
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if (p_enable) {
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set_cull_mask(layers | (1 << p_layer));
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} else {
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set_cull_mask(layers & (~(1 << p_layer)));
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}
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}
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bool Camera::get_cull_mask_bit(int p_layer) const {
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ERR_FAIL_INDEX_V(p_layer, 32, false);
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return (layers & (1 << p_layer));
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}
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Vector<Plane> Camera::get_frustum() const {
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ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
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@ -142,6 +142,9 @@ public:
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void set_cull_mask(uint32_t p_layers);
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uint32_t get_cull_mask() const;
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void set_cull_mask_bit(int p_layer, bool p_enable);
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bool get_cull_mask_bit(int p_layer) const;
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virtual Vector<Plane> get_frustum() const;
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void set_environment(const Ref<Environment> &p_environment);
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@ -105,12 +105,28 @@ uint32_t VisualInstance::get_layer_mask() const {
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return layers;
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}
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void VisualInstance::set_layer_mask_bit(int p_layer, bool p_enable) {
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ERR_FAIL_INDEX(p_layer, 32);
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if (p_enable) {
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set_layer_mask(layers | (1 << p_layer));
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} else {
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set_layer_mask(layers & (~(1 << p_layer)));
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}
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}
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bool VisualInstance::get_layer_mask_bit(int p_layer) const {
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ERR_FAIL_INDEX_V(p_layer, 32, false);
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return (layers & (1 << p_layer));
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}
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void VisualInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance::_get_visual_instance_rid);
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ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance::set_base);
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ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &VisualInstance::set_layer_mask);
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ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance::get_layer_mask);
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ClassDB::bind_method(D_METHOD("set_layer_mask_bit", "layer", "enabled"), &VisualInstance::set_layer_mask_bit);
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ClassDB::bind_method(D_METHOD("get_layer_mask_bit", "layer"), &VisualInstance::get_layer_mask_bit);
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ClassDB::bind_method(D_METHOD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb);
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@ -73,6 +73,9 @@ public:
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void set_layer_mask(uint32_t p_mask);
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uint32_t get_layer_mask() const;
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void set_layer_mask_bit(int p_layer, bool p_enable);
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bool get_layer_mask_bit(int p_layer) const;
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VisualInstance();
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~VisualInstance();
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};
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