Rename directory for export templates from templates to export_templates
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79463aa5de
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b00bb577e7
@ -491,7 +491,7 @@ Ref<ImageTexture> EditorExportPlatform::get_option_icon(int p_index) const {
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String EditorExportPlatform::find_export_template(String template_file_name, String *err) const {
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String current_version = VERSION_FULL_CONFIG;
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String template_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(current_version).plus_file(template_file_name);
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String template_path = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(current_version).plus_file(template_file_name);
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if (FileAccess::exists(template_path)) {
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return template_path;
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@ -1105,8 +1105,8 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
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// Editor data and config directories
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// EditorPaths::create() is responsible for the creation of these directories.
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String EditorSettings::get_templates_dir() const {
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return EditorPaths::get_singleton()->get_data_dir().plus_file("templates");
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String EditorSettings::get_export_templates_dir() const {
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return EditorPaths::get_singleton()->get_data_dir().plus_file("export_templates");
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}
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String EditorSettings::get_project_settings_dir() const {
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@ -151,7 +151,7 @@ public:
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Ref<Resource> get_resource_clipboard() const { return clipboard; }
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String get_data_dir() const;
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String get_templates_dir() const;
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String get_export_templates_dir() const;
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String get_project_settings_dir() const;
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String get_text_editor_themes_dir() const;
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String get_script_templates_dir() const;
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@ -46,7 +46,7 @@
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void ExportTemplateManager::_update_template_status() {
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// Fetch installed templates from the file system.
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir();
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const String &templates_dir = EditorSettings::get_singleton()->get_export_templates_dir();
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Error err = da->change_dir(templates_dir);
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ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'.");
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@ -439,7 +439,7 @@ bool ExportTemplateManager::_install_file_selected(const String &p_file, bool p_
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}
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Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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String template_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(version);
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String template_path = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(version);
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Error err = d->make_dir_recursive(template_path);
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if (err != OK) {
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EditorNode::get_singleton()->show_warning(TTR("Error creating path for extracting templates:") + "\n" + template_path);
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@ -538,7 +538,7 @@ void ExportTemplateManager::_uninstall_template(const String &p_version) {
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void ExportTemplateManager::_uninstall_template_confirmed() {
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir();
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const String &templates_dir = EditorSettings::get_singleton()->get_export_templates_dir();
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Error err = da->change_dir(templates_dir);
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ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'.");
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@ -616,7 +616,7 @@ void ExportTemplateManager::_installed_table_button_cbk(Object *p_item, int p_co
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}
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void ExportTemplateManager::_open_template_folder(const String &p_version) {
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const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir();
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const String &templates_dir = EditorSettings::get_singleton()->get_export_templates_dir();
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OS::get_singleton()->shell_open("file://" + templates_dir.plus_file(p_version));
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}
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@ -640,12 +640,12 @@ void ExportTemplateManager::_hide_dialog() {
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}
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bool ExportTemplateManager::can_install_android_template() {
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const String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
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const String templates_dir = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG);
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return FileAccess::exists(templates_dir.plus_file("android_source.zip"));
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}
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Error ExportTemplateManager::install_android_template() {
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const String &templates_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
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const String &templates_path = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG);
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const String &source_zip = templates_path.plus_file("android_source.zip");
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ERR_FAIL_COND_V(!FileAccess::exists(source_zip), ERR_CANT_OPEN);
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return install_android_template_from_file(source_zip);
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@ -339,7 +339,7 @@ MONO_AOT_MODE_LAST = 1000,
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string MonoLibFile(string libFileName) => libFileName + ".ios.fat.a";
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string MonoLibFromTemplate(string libFileName) =>
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Path.Combine(Internal.FullTemplatesDir, "ios-mono-libs", MonoLibFile(libFileName));
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Path.Combine(Internal.FullExportTemplatesDir, "ios-mono-libs", MonoLibFile(libFileName));
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exporter.AddIosProjectStaticLib(MonoLibFromTemplate("libmonosgen-2.0"));
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@ -337,7 +337,7 @@ namespace GodotTools.Export
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string TemplateDirName() => $"data.mono.{platform}.{bits}.{target}";
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string templateDirPath = Path.Combine(Internal.FullTemplatesDir, TemplateDirName());
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string templateDirPath = Path.Combine(Internal.FullExportTemplatesDir, TemplateDirName());
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bool validTemplatePathFound = true;
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if (!Directory.Exists(templateDirPath))
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@ -347,7 +347,7 @@ namespace GodotTools.Export
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if (isDebug)
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{
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target = "debug"; // Support both 'release_debug' and 'debug' for the template data directory name
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templateDirPath = Path.Combine(Internal.FullTemplatesDir, TemplateDirName());
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templateDirPath = Path.Combine(Internal.FullExportTemplatesDir, TemplateDirName());
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validTemplatePathFound = true;
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if (!Directory.Exists(templateDirPath))
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@ -398,13 +398,13 @@ namespace GodotTools.Export
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private static string GetBclProfileDir(string profile)
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{
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string templatesDir = Internal.FullTemplatesDir;
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string templatesDir = Internal.FullExportTemplatesDir;
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return Path.Combine(templatesDir, "bcl", profile);
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}
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private static string DeterminePlatformBclDir(string platform)
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{
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string templatesDir = Internal.FullTemplatesDir;
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string templatesDir = Internal.FullExportTemplatesDir;
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string platformBclDir = Path.Combine(templatesDir, "bcl", platform);
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if (!File.Exists(Path.Combine(platformBclDir, "mscorlib.dll")))
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@ -12,8 +12,8 @@ namespace GodotTools.Internals
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public static string UpdateApiAssembliesFromPrebuilt(string config) =>
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internal_UpdateApiAssembliesFromPrebuilt(config);
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public static string FullTemplatesDir =>
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internal_FullTemplatesDir();
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public static string FullExportTemplatesDir =>
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internal_FullExportTemplatesDir();
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public static string SimplifyGodotPath(this string path) => internal_SimplifyGodotPath(path);
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@ -57,7 +57,7 @@ namespace GodotTools.Internals
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private static extern string internal_UpdateApiAssembliesFromPrebuilt(string config);
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern string internal_FullTemplatesDir();
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private static extern string internal_FullExportTemplatesDir();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern string internal_SimplifyGodotPath(this string path);
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@ -188,8 +188,8 @@ MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_c
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return GDMonoMarshal::mono_string_from_godot(error_str);
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}
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MonoString *godot_icall_Internal_FullTemplatesDir() {
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String full_templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
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MonoString *godot_icall_Internal_FullExportTemplatesDir() {
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String full_templates_dir = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG);
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return GDMonoMarshal::mono_string_from_godot(full_templates_dir);
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}
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@ -364,7 +364,7 @@ void register_editor_internal_calls() {
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// Internals
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", godot_icall_Internal_UpdateApiAssembliesFromPrebuilt);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", godot_icall_Internal_FullTemplatesDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_FullExportTemplatesDir", godot_icall_Internal_FullExportTemplatesDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", godot_icall_Internal_SimplifyGodotPath);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsMacOSAppBundleInstalled", godot_icall_Internal_IsMacOSAppBundleInstalled);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", godot_icall_Internal_GodotIs32Bits);
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