diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 74c516caeb9..454170647ff 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1225,20 +1225,25 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { _find_node_types(editor_data.get_edited_scene_root(), c2d, c3d); - bool is2d; - if (c3d < c2d) { - is2d = true; - } else { - is2d = false; - } save.step(TTR("Creating Thumbnail"), 1); //current view? Ref img; - if (is2d) { + // If neither 3D or 2D nodes are present, make a 1x1 black texture. + // We cannot fallback on the 2D editor, because it may not have been used yet, + // which would result in an invalid texture. + if (c3d == 0 && c2d == 0) { + img.instance(); + img->create(1, 1, 0, Image::FORMAT_RGB8); + } else if (c3d < c2d) { img = scene_root->get_texture()->get_data(); } else { - img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data(); + // The 3D editor may be disabled as a feature, but scenes can still be opened. + // This check prevents the preview from regenerating in case those scenes are then saved. + Ref profile = feature_profile_manager->get_current_profile(); + if (!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) { + img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data(); + } } if (img.is_valid()) {