Prevent redefinition of main functions in shader
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@ -8774,6 +8774,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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}
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for (int i = 0; i < shader->functions.size(); i++) {
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if (!shader->functions[i].callable && shader->functions[i].name == name) {
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_set_error("Redefinition of '" + String(name) + "'");
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return ERR_PARSE_ERROR;
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}
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}
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ShaderNode::Function function;
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function.callable = !p_functions.has(name);
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