Merge pull request #94105 from KoBeWi/same_parent_new_problems

Fix wrong inspected node after drag&drop
This commit is contained in:
Rémi Verschelde 2024-07-09 00:03:32 +02:00
commit b0467d07bf
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GPG Key ID: C3336907360768E1
1 changed files with 10 additions and 1 deletions

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@ -2276,6 +2276,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
Vector<StringName> former_names;
int inc = 0;
bool need_edit = false;
for (int ni = 0; ni < p_nodes.size(); ni++) {
// No undo implemented for this yet.
@ -2296,7 +2297,11 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
inc--; // If the child will generate a gap when moved, adjust.
}
if (!same_parent) {
if (same_parent) {
// When node is reparented to the same parent, EditorSelection does not change.
// After hovering another node, the inspector has to be manually updated in this case.
need_edit = select_node_hovered_at_end_of_drag;
} else {
undo_redo->add_do_method(node->get_parent(), "remove_child", node);
undo_redo->add_do_method(new_parent, "add_child", node, true);
}
@ -2401,6 +2406,10 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
perform_node_renames(nullptr, &path_renames);
undo_redo->commit_action();
if (need_edit) {
EditorNode::get_singleton()->edit_current();
}
}
void SceneTreeDock::_script_created(Ref<Script> p_script) {