Merge pull request #94105 from KoBeWi/same_parent_new_problems
Fix wrong inspected node after drag&drop
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commit
b0467d07bf
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@ -2276,6 +2276,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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Vector<StringName> former_names;
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int inc = 0;
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bool need_edit = false;
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for (int ni = 0; ni < p_nodes.size(); ni++) {
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// No undo implemented for this yet.
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@ -2296,7 +2297,11 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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inc--; // If the child will generate a gap when moved, adjust.
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}
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if (!same_parent) {
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if (same_parent) {
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// When node is reparented to the same parent, EditorSelection does not change.
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// After hovering another node, the inspector has to be manually updated in this case.
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need_edit = select_node_hovered_at_end_of_drag;
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} else {
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undo_redo->add_do_method(node->get_parent(), "remove_child", node);
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undo_redo->add_do_method(new_parent, "add_child", node, true);
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}
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@ -2401,6 +2406,10 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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perform_node_renames(nullptr, &path_renames);
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undo_redo->commit_action();
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if (need_edit) {
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EditorNode::get_singleton()->edit_current();
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}
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}
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void SceneTreeDock::_script_created(Ref<Script> p_script) {
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