Merge pull request #60769 from Mickeon/patch-1
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b05fbb21e5
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@ -141,14 +141,14 @@
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<return type="Transform2D" />
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<argument index="0" name="phi" type="float" />
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<description>
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Rotates the transform by the given angle (in radians), using matrix multiplication.
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Returns a copy of the transform rotated by the given [code]phi[/code] angle (in radians), using matrix multiplication.
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</description>
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</method>
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<method name="scaled" qualifiers="const">
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<return type="Transform2D" />
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<argument index="0" name="scale" type="Vector2" />
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<description>
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Scales the transform by the given scale factor, using matrix multiplication.
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Returns a copy of the transform scaled by the given [code]scale[/code] factor, using matrix multiplication.
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</description>
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</method>
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<method name="set_rotation">
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@ -176,7 +176,7 @@
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<return type="Transform2D" />
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<argument index="0" name="offset" type="Vector2" />
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<description>
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Translates the transform by the given offset, relative to the transform's basis vectors.
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Returns a copy of the transform translated by the given [code]offset[/code], relative to the transform's basis vectors.
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Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
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</description>
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</method>
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@ -96,14 +96,14 @@
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<argument index="0" name="axis" type="Vector3" />
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<argument index="1" name="phi" type="float" />
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<description>
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Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector.
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Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]phi[/code] angle (in radians), using matrix multiplication. The [code]axis[/code] must be a normalized vector.
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</description>
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</method>
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<method name="scaled" qualifiers="const">
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<return type="Transform3D" />
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<argument index="0" name="scale" type="Vector3" />
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<description>
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Scales basis and origin of the transform by the given scale factor, using matrix multiplication.
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Returns a copy of the transform with its basis and origin scaled by the given [code]scale[/code] factor, using matrix multiplication.
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</description>
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</method>
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<method name="sphere_interpolate_with" qualifiers="const">
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@ -118,7 +118,7 @@
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<return type="Transform3D" />
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<argument index="0" name="offset" type="Vector3" />
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<description>
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Translates the transform by the given offset, relative to the transform's basis vectors.
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Returns a copy of the transform translated by the given [code]offset[/code], relative to the transform's basis vectors.
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Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
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</description>
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</method>
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