diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 271f753003b..b68ea71cd47 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -531,12 +531,12 @@ void SpatialEditorViewport::_select_region() { void SpatialEditorViewport::_update_name() { - String ortho = orthogonal ? TTR("Orthogonal") : TTR("Perspective"); + String view_mode = orthogonal ? TTR("Orthogonal") : TTR("Perspective"); if (name != "") - view_menu->set_text("[ " + name + " " + ortho + " ]"); + view_menu->set_text("[ " + name + " " + view_mode + " ]"); else - view_menu->set_text("[ " + ortho + " ]"); + view_menu->set_text("[ " + view_mode + " ]"); view_menu->set_size(Vector2(0, 0)); // resets the button size } @@ -1912,7 +1912,7 @@ void SpatialEditorViewport::_nav_orbit(Ref p_event, con void SpatialEditorViewport::_nav_look(Ref p_event, const Vector2 &p_relative) { // Freelook only works properly in perspective. - // It technically works too in ortho, but it's awful for a user due to fov being near zero + // It could technically work in ortho, but it's terrible for a user due to FOV being a fixed width. if (!orthogonal) { real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity"); real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);