Fix crash when changing time value of multiple animation keys at once via inspector
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@ -754,14 +754,17 @@ public:
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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int key = 0;
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for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
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float key_ofs = F->get();
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if (from != key_ofs)
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if (from != key_ofs) {
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key++;
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continue;
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}
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int track = E->key();
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key_ofs_map[track][key_ofs] = to;
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key_ofs_map[track][key] = to;
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if (setting)
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return;
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