Fix `KeyValuePairAt` memory leak
(cherry picked from commit 1fdfc379b6
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@ -236,10 +236,8 @@ int32_t godot_icall_Dictionary_KeyValuePairs(Dictionary *ptr, Array **keys, Arra
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void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, MonoObject **key, MonoObject **value) {
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void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, MonoObject **key, MonoObject **value) {
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Array *keys = godot_icall_Dictionary_Keys(ptr);
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*key = GDMonoMarshal::variant_to_mono_object(ptr->get_key_at_index(index));
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Array *values = godot_icall_Dictionary_Values(ptr);
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*value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index));
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*key = GDMonoMarshal::variant_to_mono_object(keys->get(index));
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*value = GDMonoMarshal::variant_to_mono_object(values->get(index));
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}
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}
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void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
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void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
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