From 79a75cd68337820a3ae7e5f1f556bbebab138dd8 Mon Sep 17 00:00:00 2001 From: Markus Sauermann <6299227+Sauermann@users.noreply.github.com> Date: Sun, 20 Feb 2022 18:36:46 +0100 Subject: [PATCH] simplify calculation of max in grayscale --- scene/resources/visual_shader_nodes.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index f2479199eef..a6aa6d8c49b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -2843,8 +2843,7 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " float max1 = max(c.r, c.g);\n"; code += " float max2 = max(max1, c.b);\n"; - code += " float max3 = max(max1, max2);\n"; - code += " " + p_output_vars[0] + " = vec3(max3, max3, max3);\n"; + code += " " + p_output_vars[0] + " = vec3(max2, max2, max2);\n"; code += " }\n"; break; case FUNC_SEPIA: