Merge pull request #28754 from YeldhamDev/inherent_scene_close_empty_changes
Change empty scene closing on new inherented scene to a better approach
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b0d73d3099
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@ -1271,6 +1271,11 @@ void EditorNode::_dialog_action(String p_file) {
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switch (current_option) {
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case FILE_NEW_INHERITED_SCENE: {
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Node *scene = editor_data.get_edited_scene_root();
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// If the previous scene is rootless, just close it in favor of the new one.
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if (!scene)
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_menu_option_confirm(FILE_CLOSE, false);
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load_scene(p_file, false, true);
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} break;
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case FILE_OPEN_SCENE: {
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@ -671,7 +671,6 @@ public:
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static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
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void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
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void close_current_scene() { _menu_option_confirm(FILE_CLOSE, false); }
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void set_docks_visible(bool p_show);
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bool get_docks_visible() const;
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@ -334,7 +334,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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Node *scene = edited_scene;
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if (!scene) {
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EditorNode::get_singleton()->close_current_scene();
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EditorNode::get_singleton()->new_inherited_scene();
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break;
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}
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