Merge pull request #49102 from ANamelessGhoul/master
Fix AnimatedTexture inconsistency when setting frame
This commit is contained in:
commit
b0dd9d6942
@ -46,7 +46,7 @@
|
|||||||
</methods>
|
</methods>
|
||||||
<members>
|
<members>
|
||||||
<member name="current_frame" type="int" setter="set_current_frame" getter="get_current_frame">
|
<member name="current_frame" type="int" setter="set_current_frame" getter="get_current_frame">
|
||||||
Sets the currently visible frame of the texture.
|
Sets the currently visible frame of the texture. Setting this frame while playing resets the current frame time, so the newly selected frame plays for its whole configured frame duration.
|
||||||
</member>
|
</member>
|
||||||
<member name="frames" type="int" setter="set_frames" getter="get_frames" default="1">
|
<member name="frames" type="int" setter="set_frames" getter="get_frames" default="1">
|
||||||
Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES].
|
Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES].
|
||||||
|
@ -2704,6 +2704,7 @@ void AnimatedTexture::set_current_frame(int p_frame) {
|
|||||||
RWLockWrite r(rw_lock);
|
RWLockWrite r(rw_lock);
|
||||||
|
|
||||||
current_frame = p_frame;
|
current_frame = p_frame;
|
||||||
|
time = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int AnimatedTexture::get_current_frame() const {
|
int AnimatedTexture::get_current_frame() const {
|
||||||
|
Loading…
Reference in New Issue
Block a user