From b0ebbd8ecebac52836fa9ecfc27635f5d12268f2 Mon Sep 17 00:00:00 2001 From: Jean-Michel Bernard Date: Fri, 11 Feb 2022 20:10:57 +0100 Subject: [PATCH] Hide Polygon2D lines and handles when node is not visible in tree. --- editor/plugins/abstract_polygon_2d_editor.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index c6bde4c98a2..5a98a84717b 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -245,6 +245,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref &p_event) return false; } + if (!_get_node()->is_visible_in_tree()) { + return false; + } + Ref mb = p_event; if (!_has_resource()) { @@ -478,6 +482,10 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl return; } + if (!_get_node()->is_visible_in_tree()) { + return; + } + Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform(); // All polygon points are sharp, so use the sharp handle icon const Ref handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));