Few extra formatting fixes for visual shader node generation

For 'If' and 'Switch' nodes
This commit is contained in:
Yuri Roubinsky 2020-02-01 17:41:49 +03:00
parent 217d8f4e97
commit b0f166f0c5
1 changed files with 7 additions and 7 deletions

View File

@ -3586,17 +3586,17 @@ String VisualShaderNodeIf::get_output_port_name(int p_port) const {
String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code; String code;
code += "\tif(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b code += "\tif(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b
code += "\t{\n"; code += "\t{\n";
code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[3] + ";\n"; code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[3] + ";\n";
code += "\t}\n"; code += "\t}\n";
code += "\telse if(" + p_input_vars[0] + "<" + p_input_vars[1] + ")\n"; // a < b code += "\telse if(" + p_input_vars[0] + " < " + p_input_vars[1] + ")\n"; // a < b
code += "\t{\n"; code += "\t{\n";
code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[5] + ";\n"; code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[5] + ";\n";
code += "\t}\n"; code += "\t}\n";
code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false) code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false)
code += "\t{\n"; code += "\t{\n";
code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[4] + ";\n"; code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[4] + ";\n";
code += "\t}\n"; code += "\t}\n";
return code; return code;
} }
@ -3658,11 +3658,11 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::
String code; String code;
code += "\tif(" + p_input_vars[0] + ")\n"; code += "\tif(" + p_input_vars[0] + ")\n";
code += "\t{\n"; code += "\t{\n";
code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n"; code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[1] + ";\n";
code += "\t}\n"; code += "\t}\n";
code += "\telse\n"; code += "\telse\n";
code += "\t{\n"; code += "\t{\n";
code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[2] + ";\n"; code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[2] + ";\n";
code += "\t}\n"; code += "\t}\n";
return code; return code;
} }