diff --git a/doc/classes/ResourceImporterScene.xml b/doc/classes/ResourceImporterScene.xml
index 900e028b254..1565a244fe2 100644
--- a/doc/classes/ResourceImporterScene.xml
+++ b/doc/classes/ResourceImporterScene.xml
@@ -68,6 +68,9 @@
Override for the root node type. If empty, the root node will use what the scene specifies, or [Node3D] if the scene does not specify a root type. Using a node type that inherits from [Node3D] is recommended. Otherwise, you'll lose the ability to position the node directly in the 3D editor.
+
+ If [code]true[/code], use suffixes in the node names to determine the node type, such as [code]-col[/code] for collision shapes. Disabling this makes editor-imported files more similar to the original files, and more similar to importing files at runtime. See [url=$DOCS_URL/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.html]Node type customization using name suffixes[/url] for more information.
+
If checked, use named [Skin]s for animation. The [MeshInstance3D] node contains 3 properties of relevance here: a skeleton [NodePath] pointing to the [Skeleton3D] node (usually [code]..[/code]), a mesh, and a skin:
- The [Skeleton3D] node contains a list of bones with names, their pose and rest, a name and a parent bone.
diff --git a/editor/import/3d/resource_importer_scene.cpp b/editor/import/3d/resource_importer_scene.cpp
index 5c28213ca7a..cb348f713c1 100644
--- a/editor/import/3d/resource_importer_scene.cpp
+++ b/editor/import/3d/resource_importer_scene.cpp
@@ -637,10 +637,10 @@ void _apply_permanent_scale_to_descendants(Node *p_root_node, Vector3 p_scale) {
_apply_scale_to_scalable_node_collection(scalable_node_collection, p_scale);
}
-Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap[, Vector][>> &r_collision_map, Pair *r_occluder_arrays, List> &r_node_renames) {
+Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap][, Vector][>> &r_collision_map, Pair *r_occluder_arrays, List> &r_node_renames, const HashMap &p_options) {
// Children first.
for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames);
+ Node *r = _pre_fix_node(p_node->get_child(i), p_root, r_collision_map, r_occluder_arrays, r_node_renames, p_options);
if (!r) {
i--; // Was erased.
}
@@ -750,6 +750,14 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMappush_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/apply_root_scale"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/import_as_skeleton_bones"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/use_node_type_suffixes"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
@@ -2854,7 +2863,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashM
HashMap][, Vector][>> collision_map;
List> node_renames;
- _pre_fix_node(scene, scene, collision_map, nullptr, node_renames);
+ _pre_fix_node(scene, scene, collision_map, nullptr, node_renames, p_options);
return scene;
}
@@ -2992,7 +3001,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
Pair occluder_arrays;
List> node_renames;
- _pre_fix_node(scene, scene, collision_map, &occluder_arrays, node_renames);
+ _pre_fix_node(scene, scene, collision_map, &occluder_arrays, node_renames, p_options);
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->pre_process(scene, p_options);
diff --git a/editor/import/3d/resource_importer_scene.h b/editor/import/3d/resource_importer_scene.h
index 9759f328d77..fe757dc2a3a 100644
--- a/editor/import/3d/resource_importer_scene.h
+++ b/editor/import/3d/resource_importer_scene.h
@@ -288,7 +288,7 @@ public:
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
void _pre_fix_global(Node *p_scene, const HashMap &p_options) const;
- Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap][, Vector][>> &r_collision_map, Pair *r_occluder_arrays, List> &r_node_renames);
+ Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap][, Vector][>> &r_collision_map, Pair *r_occluder_arrays, List> &r_node_renames, const HashMap &p_options);
Node *_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
Node *_post_fix_node(Node *p_node, Node *p_root, HashMap][, Vector][>> &collision_map, Pair &r_occluder_arrays, HashSet][> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale);
Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps, bool p_remove_immutable_tracks);
]