Rename the Clear Script editor action to Detach Script
This makes it more obvious that the script won't be modified
in any way.
See comments in #27813.
(cherry picked from commit 7fc0e38e92
)
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@ -99,8 +99,8 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
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_tool_selected(TOOL_DUPLICATE);
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} else if (ED_IS_SHORTCUT("scene_tree/attach_script", p_event)) {
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_tool_selected(TOOL_ATTACH_SCRIPT);
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} else if (ED_IS_SHORTCUT("scene_tree/clear_script", p_event)) {
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_tool_selected(TOOL_CLEAR_SCRIPT);
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} else if (ED_IS_SHORTCUT("scene_tree/detach_script", p_event)) {
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_tool_selected(TOOL_DETACH_SCRIPT);
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} else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) {
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_tool_selected(TOOL_MOVE_UP);
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} else if (ED_IS_SHORTCUT("scene_tree/move_down", p_event)) {
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@ -428,7 +428,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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case TOOL_ATTACH_SCRIPT: {
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attach_script_to_selected(false);
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} break;
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case TOOL_CLEAR_SCRIPT: {
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case TOOL_DETACH_SCRIPT: {
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if (!profile_allow_script_editing) {
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break;
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@ -439,7 +439,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (selection.empty())
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return;
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editor_data->get_undo_redo().create_action(TTR("Clear Script"));
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editor_data->get_undo_redo().create_action(TTR("Detach Script"));
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editor_data->get_undo_redo().add_do_method(editor, "push_item", (Script *)NULL);
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for (int i = 0; i < selection.size(); i++) {
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@ -1065,7 +1065,7 @@ void SceneTreeDock::_notification(int p_what) {
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button_add->set_icon(get_icon("Add", "EditorIcons"));
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button_instance->set_icon(get_icon("Instance", "EditorIcons"));
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button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons"));
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button_clear_script->set_icon(get_icon("ScriptRemove", "EditorIcons"));
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button_detach_script->set_icon(get_icon("ScriptRemove", "EditorIcons"));
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filter->set_right_icon(get_icon("Search", "EditorIcons"));
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filter->set_clear_button_enabled(true);
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@ -1141,7 +1141,7 @@ void SceneTreeDock::_notification(int p_what) {
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button_add->set_icon(get_icon("Add", "EditorIcons"));
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button_instance->set_icon(get_icon("Instance", "EditorIcons"));
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button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons"));
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button_clear_script->set_icon(get_icon("ScriptRemove", "EditorIcons"));
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button_detach_script->set_icon(get_icon("ScriptRemove", "EditorIcons"));
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filter->set_right_icon(get_icon("Search", "EditorIcons"));
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filter->set_clear_button_enabled(true);
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@ -1876,18 +1876,18 @@ void SceneTreeDock::_update_script_button() {
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if (!profile_allow_script_editing) {
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button_create_script->hide();
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button_clear_script->hide();
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button_detach_script->hide();
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} else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) {
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button_create_script->hide();
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button_clear_script->hide();
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button_detach_script->hide();
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} else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
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Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0];
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if (n->get_script().is_null()) {
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button_create_script->show();
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button_clear_script->hide();
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button_detach_script->hide();
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} else {
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button_create_script->hide();
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button_clear_script->show();
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button_detach_script->show();
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}
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} else {
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button_create_script->hide();
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@ -1895,11 +1895,11 @@ void SceneTreeDock::_update_script_button() {
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for (int i = 0; i < selection.size(); i++) {
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Node *n = Object::cast_to<Node>(selection[i]);
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if (!n->get_script().is_null()) {
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button_clear_script->show();
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button_detach_script->show();
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return;
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}
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}
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button_clear_script->hide();
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button_detach_script->hide();
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}
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}
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@ -2451,7 +2451,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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}
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if (existing_script.is_valid() && exisiting_script_removable) {
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add_separator = true;
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menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
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menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT);
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} else if (full_selection.size() > 1) {
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bool script_exists = false;
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for (List<Node *>::Element *E = full_selection.front(); E; E = E->next()) {
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@ -2463,7 +2463,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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if (script_exists) {
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add_separator = true;
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menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
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menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT);
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}
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}
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@ -2839,7 +2839,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
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ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script"));
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ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script"));
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ED_SHORTCUT("scene_tree/clear_script", TTR("Clear Script"));
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ED_SHORTCUT("scene_tree/detach_script", TTR("Detach Script"));
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ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KEY_MASK_CMD | KEY_UP);
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ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN);
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ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D);
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@ -2874,17 +2874,17 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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button_create_script = memnew(ToolButton);
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button_create_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false));
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button_create_script->set_tooltip(TTR("Attach a new or existing script for the selected node."));
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button_create_script->set_tooltip(TTR("Attach a new or existing script to the selected node."));
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button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
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filter_hbc->add_child(button_create_script);
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button_create_script->hide();
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button_clear_script = memnew(ToolButton);
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button_clear_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false));
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button_clear_script->set_tooltip(TTR("Clear a script for the selected node."));
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button_clear_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script"));
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filter_hbc->add_child(button_clear_script);
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button_clear_script->hide();
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button_detach_script = memnew(ToolButton);
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button_detach_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_DETACH_SCRIPT, false));
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button_detach_script->set_tooltip(TTR("Detach the script from the selected node."));
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button_detach_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/detach_script"));
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filter_hbc->add_child(button_detach_script);
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button_detach_script->hide();
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button_hb = memnew(HBoxContainer);
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vbc->add_child(button_hb);
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@ -66,7 +66,7 @@ class SceneTreeDock : public VBoxContainer {
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TOOL_REPLACE,
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TOOL_EXTEND_SCRIPT,
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TOOL_ATTACH_SCRIPT,
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TOOL_CLEAR_SCRIPT,
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TOOL_DETACH_SCRIPT,
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TOOL_MOVE_UP,
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TOOL_MOVE_DOWN,
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TOOL_DUPLICATE,
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@ -110,7 +110,7 @@ class SceneTreeDock : public VBoxContainer {
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ToolButton *button_add;
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ToolButton *button_instance;
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ToolButton *button_create_script;
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ToolButton *button_clear_script;
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ToolButton *button_detach_script;
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Button *button_3d;
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