Rename the Clear Script editor action to Detach Script

This makes it more obvious that the script won't be modified
in any way.

See comments in #27813.

(cherry picked from commit 7fc0e38e92)
This commit is contained in:
Hugo Locurcio 2020-05-09 18:59:19 +02:00 committed by Rémi Verschelde
parent d7f1a43d1a
commit b1455c68eb
2 changed files with 24 additions and 24 deletions

View File

@ -99,8 +99,8 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
_tool_selected(TOOL_DUPLICATE); _tool_selected(TOOL_DUPLICATE);
} else if (ED_IS_SHORTCUT("scene_tree/attach_script", p_event)) { } else if (ED_IS_SHORTCUT("scene_tree/attach_script", p_event)) {
_tool_selected(TOOL_ATTACH_SCRIPT); _tool_selected(TOOL_ATTACH_SCRIPT);
} else if (ED_IS_SHORTCUT("scene_tree/clear_script", p_event)) { } else if (ED_IS_SHORTCUT("scene_tree/detach_script", p_event)) {
_tool_selected(TOOL_CLEAR_SCRIPT); _tool_selected(TOOL_DETACH_SCRIPT);
} else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) { } else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) {
_tool_selected(TOOL_MOVE_UP); _tool_selected(TOOL_MOVE_UP);
} else if (ED_IS_SHORTCUT("scene_tree/move_down", p_event)) { } else if (ED_IS_SHORTCUT("scene_tree/move_down", p_event)) {
@ -428,7 +428,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
case TOOL_ATTACH_SCRIPT: { case TOOL_ATTACH_SCRIPT: {
attach_script_to_selected(false); attach_script_to_selected(false);
} break; } break;
case TOOL_CLEAR_SCRIPT: { case TOOL_DETACH_SCRIPT: {
if (!profile_allow_script_editing) { if (!profile_allow_script_editing) {
break; break;
@ -439,7 +439,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (selection.empty()) if (selection.empty())
return; return;
editor_data->get_undo_redo().create_action(TTR("Clear Script")); editor_data->get_undo_redo().create_action(TTR("Detach Script"));
editor_data->get_undo_redo().add_do_method(editor, "push_item", (Script *)NULL); editor_data->get_undo_redo().add_do_method(editor, "push_item", (Script *)NULL);
for (int i = 0; i < selection.size(); i++) { for (int i = 0; i < selection.size(); i++) {
@ -1065,7 +1065,7 @@ void SceneTreeDock::_notification(int p_what) {
button_add->set_icon(get_icon("Add", "EditorIcons")); button_add->set_icon(get_icon("Add", "EditorIcons"));
button_instance->set_icon(get_icon("Instance", "EditorIcons")); button_instance->set_icon(get_icon("Instance", "EditorIcons"));
button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons")); button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons"));
button_clear_script->set_icon(get_icon("ScriptRemove", "EditorIcons")); button_detach_script->set_icon(get_icon("ScriptRemove", "EditorIcons"));
filter->set_right_icon(get_icon("Search", "EditorIcons")); filter->set_right_icon(get_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true); filter->set_clear_button_enabled(true);
@ -1141,7 +1141,7 @@ void SceneTreeDock::_notification(int p_what) {
button_add->set_icon(get_icon("Add", "EditorIcons")); button_add->set_icon(get_icon("Add", "EditorIcons"));
button_instance->set_icon(get_icon("Instance", "EditorIcons")); button_instance->set_icon(get_icon("Instance", "EditorIcons"));
button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons")); button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons"));
button_clear_script->set_icon(get_icon("ScriptRemove", "EditorIcons")); button_detach_script->set_icon(get_icon("ScriptRemove", "EditorIcons"));
filter->set_right_icon(get_icon("Search", "EditorIcons")); filter->set_right_icon(get_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true); filter->set_clear_button_enabled(true);
@ -1876,18 +1876,18 @@ void SceneTreeDock::_update_script_button() {
if (!profile_allow_script_editing) { if (!profile_allow_script_editing) {
button_create_script->hide(); button_create_script->hide();
button_clear_script->hide(); button_detach_script->hide();
} else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) { } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) {
button_create_script->hide(); button_create_script->hide();
button_clear_script->hide(); button_detach_script->hide();
} else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) { } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0]; Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0];
if (n->get_script().is_null()) { if (n->get_script().is_null()) {
button_create_script->show(); button_create_script->show();
button_clear_script->hide(); button_detach_script->hide();
} else { } else {
button_create_script->hide(); button_create_script->hide();
button_clear_script->show(); button_detach_script->show();
} }
} else { } else {
button_create_script->hide(); button_create_script->hide();
@ -1895,11 +1895,11 @@ void SceneTreeDock::_update_script_button() {
for (int i = 0; i < selection.size(); i++) { for (int i = 0; i < selection.size(); i++) {
Node *n = Object::cast_to<Node>(selection[i]); Node *n = Object::cast_to<Node>(selection[i]);
if (!n->get_script().is_null()) { if (!n->get_script().is_null()) {
button_clear_script->show(); button_detach_script->show();
return; return;
} }
} }
button_clear_script->hide(); button_detach_script->hide();
} }
} }
@ -2451,7 +2451,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
} }
if (existing_script.is_valid() && exisiting_script_removable) { if (existing_script.is_valid() && exisiting_script_removable) {
add_separator = true; add_separator = true;
menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT);
} else if (full_selection.size() > 1) { } else if (full_selection.size() > 1) {
bool script_exists = false; bool script_exists = false;
for (List<Node *>::Element *E = full_selection.front(); E; E = E->next()) { for (List<Node *>::Element *E = full_selection.front(); E; E = E->next()) {
@ -2463,7 +2463,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if (script_exists) { if (script_exists) {
add_separator = true; add_separator = true;
menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT);
} }
} }
@ -2839,7 +2839,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type")); ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script")); ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script"));
ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script")); ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script"));
ED_SHORTCUT("scene_tree/clear_script", TTR("Clear Script")); ED_SHORTCUT("scene_tree/detach_script", TTR("Detach Script"));
ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KEY_MASK_CMD | KEY_UP); ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KEY_MASK_CMD | KEY_UP);
ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN); ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN);
ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D); ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D);
@ -2874,17 +2874,17 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
button_create_script = memnew(ToolButton); button_create_script = memnew(ToolButton);
button_create_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false)); button_create_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false));
button_create_script->set_tooltip(TTR("Attach a new or existing script for the selected node.")); button_create_script->set_tooltip(TTR("Attach a new or existing script to the selected node."));
button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script")); button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
filter_hbc->add_child(button_create_script); filter_hbc->add_child(button_create_script);
button_create_script->hide(); button_create_script->hide();
button_clear_script = memnew(ToolButton); button_detach_script = memnew(ToolButton);
button_clear_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false)); button_detach_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_DETACH_SCRIPT, false));
button_clear_script->set_tooltip(TTR("Clear a script for the selected node.")); button_detach_script->set_tooltip(TTR("Detach the script from the selected node."));
button_clear_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script")); button_detach_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/detach_script"));
filter_hbc->add_child(button_clear_script); filter_hbc->add_child(button_detach_script);
button_clear_script->hide(); button_detach_script->hide();
button_hb = memnew(HBoxContainer); button_hb = memnew(HBoxContainer);
vbc->add_child(button_hb); vbc->add_child(button_hb);

View File

@ -66,7 +66,7 @@ class SceneTreeDock : public VBoxContainer {
TOOL_REPLACE, TOOL_REPLACE,
TOOL_EXTEND_SCRIPT, TOOL_EXTEND_SCRIPT,
TOOL_ATTACH_SCRIPT, TOOL_ATTACH_SCRIPT,
TOOL_CLEAR_SCRIPT, TOOL_DETACH_SCRIPT,
TOOL_MOVE_UP, TOOL_MOVE_UP,
TOOL_MOVE_DOWN, TOOL_MOVE_DOWN,
TOOL_DUPLICATE, TOOL_DUPLICATE,
@ -110,7 +110,7 @@ class SceneTreeDock : public VBoxContainer {
ToolButton *button_add; ToolButton *button_add;
ToolButton *button_instance; ToolButton *button_instance;
ToolButton *button_create_script; ToolButton *button_create_script;
ToolButton *button_clear_script; ToolButton *button_detach_script;
Button *button_3d; Button *button_3d;