Make LSP update the filesystem of changed scripts
This updates global classes and exposes base member variables. Fixes #39713
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@ -400,6 +400,7 @@ GDScriptTextDocument::~GDScriptTextDocument() {
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void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) {
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String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path);
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GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
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EditorFileSystem::get_singleton()->update_file(path);
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}
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void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
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