Fixed the bool _static logic

This commit is contained in:
Umang Kalra 2020-03-20 16:14:37 +05:30
parent 30ab5c9baa
commit b192c7d1ac
1 changed files with 1 additions and 1 deletions

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@ -2150,7 +2150,7 @@ static void _find_identifiers(const GDScriptCompletionContext &p_context, bool p
}
const GDScriptParser::ClassNode *clss = p_context._class;
bool _static = !p_context.function || p_context.function->_static;
bool _static = p_context.function && p_context.function->_static;
while (clss) {
GDScriptCompletionContext c = p_context;