Make dialogs exclusive by default, fixes #37732

Also fix on set_visible, not creating exclusive children as it should.
This commit is contained in:
Juan Linietsky 2020-06-30 14:01:10 -03:00
parent 84e9e58084
commit b19ab945ac
3 changed files with 17 additions and 1 deletions

View File

@ -51,8 +51,10 @@ void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
}
void AcceptDialog::_parent_focused() {
if (!is_exclusive()) {
_cancel_pressed();
}
}
void AcceptDialog::_notification(int p_what) {
switch (p_what) {
@ -295,6 +297,7 @@ AcceptDialog::AcceptDialog() {
set_wrap_controls(true);
set_visible(false);
set_transient(true);
set_exclusive(true);
bg = memnew(Panel);
add_child(bg);

View File

@ -44,6 +44,7 @@ class LineEdit;
class AcceptDialog : public Window {
GDCLASS(AcceptDialog, Window);
public:
Window *parent_visible;
Panel *bg;
HBoxContainer *hbc;

View File

@ -398,6 +398,18 @@ void Window::set_visible(bool p_visible) {
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
RS::get_singleton()->viewport_set_active(get_viewport_rid(), visible);
//update transient exclusive
if (transient_parent) {
if (exclusive && visible) {
ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
transient_parent->exclusive_child = this;
} else {
if (transient_parent->exclusive_child == this) {
transient_parent->exclusive_child = nullptr;
}
}
}
}
void Window::_clear_transient() {