From 335d96a0abfb99666d8680eec72a8588d108466b Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 11 Mar 2017 12:24:54 +0100 Subject: [PATCH] Improve directional shadow filtering by using linear interpolation --- drivers/gles3/rasterizer_scene_gles3.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index b5d58ee997a..4546a7baf7d 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -4515,8 +4515,8 @@ void RasterizerSceneGLES3::initialize() { glGenTextures(1, &directional_shadow.depth); glBindTexture(GL_TEXTURE_2D, directional_shadow.depth); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);