Merge pull request #17040 from AndreaCatania/patch-2
Deprecated Godot 3D physics engine
This commit is contained in:
commit
b1ae5ea407
|
@ -80,6 +80,7 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
|
||||||
ShaderTypes *shader_types = NULL;
|
ShaderTypes *shader_types = NULL;
|
||||||
|
|
||||||
PhysicsServer *_createGodotPhysicsCallback() {
|
PhysicsServer *_createGodotPhysicsCallback() {
|
||||||
|
WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings).");
|
||||||
return memnew(PhysicsServerSW);
|
return memnew(PhysicsServerSW);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -163,8 +164,8 @@ void register_server_types() {
|
||||||
GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT");
|
GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT");
|
||||||
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
|
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
|
||||||
|
|
||||||
PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback);
|
PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback);
|
||||||
PhysicsServerManager::set_default_server("GodotPhysics");
|
PhysicsServerManager::set_default_server("GodotPhysics - deprecated");
|
||||||
}
|
}
|
||||||
|
|
||||||
void unregister_server_types() {
|
void unregister_server_types() {
|
||||||
|
|
Loading…
Reference in New Issue