Fixes Android FileDialog

- Go up was not working, simplify was used one time too much
- Added GestureHandler
  - Added doubleTap to recognize open dir
  - Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area
This commit is contained in:
Alexander Holland 2019-11-15 00:34:50 +01:00
parent abefd42e84
commit b1b308411a
8 changed files with 160 additions and 1 deletions

View File

@ -110,7 +110,6 @@ String DirAccessJAndroid::get_drive(int p_drive) {
Error DirAccessJAndroid::change_dir(String p_dir) {
JNIEnv *env = ThreadAndroid::get_env();
p_dir = p_dir.simplify_path();
if (p_dir == "" || p_dir == "." || (p_dir == ".." && current_dir == ""))
return OK;

View File

@ -99,6 +99,16 @@ public class GodotLib {
*/
public static native void hover(int type, int x, int y);
/**
* Forward double_tap events from the main thread to the GL thread.
*/
public static native void double_tap(int x, int y);
/**
* Forward scroll events from the main thread to the GL thread.
*/
public static native void scroll(int x, int y);
/**
* Forward accelerometer sensor events from the main thread to the GL thread.
* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)

View File

@ -32,8 +32,10 @@ package org.godotengine.godot;
import android.annotation.SuppressLint;
import android.graphics.PixelFormat;
import android.opengl.GLSurfaceView;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.MotionEvent;
import org.godotengine.godot.input.GodotGestureHandler;
import org.godotengine.godot.input.GodotInputHandler;
import org.godotengine.godot.utils.GLUtils;
import org.godotengine.godot.xr.XRMode;
@ -68,6 +70,7 @@ public class GodotView extends GLSurfaceView {
private final Godot activity;
private final GodotInputHandler inputHandler;
private final GestureDetector detector;
private final GodotRenderer godotRenderer;
public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) {
@ -78,6 +81,7 @@ public class GodotView extends GLSurfaceView {
this.activity = activity;
this.inputHandler = new GodotInputHandler(this);
this.detector = new GestureDetector(activity, new GodotGestureHandler(this));
this.godotRenderer = new GodotRenderer();
init(xrMode, false, 16, 0);
}
@ -90,6 +94,7 @@ public class GodotView extends GLSurfaceView {
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
this.detector.onTouchEvent(event);
return activity.gotTouchEvent(event);
}

View File

@ -0,0 +1,106 @@
/*************************************************************************/
/* GodotGestureHandler.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
package org.godotengine.godot.input;
import android.util.Log;
import android.view.GestureDetector;
import android.view.MotionEvent;
import org.godotengine.godot.GodotLib;
import org.godotengine.godot.GodotView;
/**
* Handles gesture input related events for the {@link GodotView} view.
* https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener
*/
public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener {
private final GodotView godotView;
public GodotGestureHandler(GodotView godotView) {
this.godotView = godotView;
}
private void queueEvent(Runnable task) {
godotView.queueEvent(task);
}
@Override
public boolean onDown(MotionEvent event) {
super.onDown(event);
//Log.i("GodotGesture", "onDown");
return true;
}
@Override
public boolean onSingleTapConfirmed(MotionEvent event) {
super.onSingleTapConfirmed(event);
return true;
}
@Override
public void onLongPress(MotionEvent event) {
//Log.i("GodotGesture", "onLongPress");
}
@Override
public boolean onDoubleTap(MotionEvent event) {
//Log.i("GodotGesture", "onDoubleTap");
final int x = Math.round(event.getX());
final int y = Math.round(event.getY());
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.double_tap(x, y);
}
});
return true;
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
//Log.i("GodotGesture", "onScroll");
final int x = Math.round(distanceX);
final int y = Math.round(distanceY);
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.scroll(x, y);
}
});
return true;
}
@Override
public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
//Log.i("GodotGesture", "onFling");
return true;
}
}

View File

@ -835,6 +835,20 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jo
os_android->process_hover(p_type, Point2(p_x, p_y));
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_double_tap(JNIEnv *env, jobject obj, jint p_x, jint p_y) {
if (step == 0)
return;
os_android->process_double_tap(Point2(p_x, p_y));
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jobject obj, jint p_x, jint p_y) {
if (step == 0)
return;
os_android->process_scroll(Point2(p_x, p_y));
}
/*
* Android Key codes.
*/

View File

@ -46,6 +46,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, job
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jobject obj);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jobject obj, jint ev, jint pointer, jint count, jintArray positions);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jobject obj, jint p_type, jint p_x, jint p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_double_tap(JNIEnv *env, jobject obj, jint p_x, jint p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jobject obj, jint p_x, jint p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jobject obj, jint p_device, jint p_button, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jobject obj, jint p_device, jint p_axis, jfloat p_value);

View File

@ -502,6 +502,26 @@ void OS_Android::process_hover(int p_type, Point2 p_pos) {
}
}
void OS_Android::process_double_tap(Point2 p_pos) {
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_pressed(true);
ev->set_doubleclick(true);
ev->set_button_index(1);
input->parse_input_event(ev);
}
void OS_Android::process_scroll(Point2 p_pos) {
Ref<InputEventPanGesture> ev;
ev.instance();
ev->set_position(p_pos);
ev->set_delta(p_pos - scroll_prev_pos);
input->parse_input_event(ev);
scroll_prev_pos = p_pos;
}
void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
input->set_accelerometer(p_accelerometer);

View File

@ -70,6 +70,7 @@ public:
private:
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
bool use_gl2;
bool use_apk_expansion;
@ -187,6 +188,8 @@ public:
void process_gyroscope(const Vector3 &p_gyroscope);
void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points);
void process_hover(int p_type, Point2 p_pos);
void process_double_tap(Point2 p_pos);
void process_scroll(Point2 p_pos);
void process_joy_event(JoypadEvent p_event);
void process_event(Ref<InputEvent> p_event);
void init_video_mode(int p_video_width, int p_video_height);