Fixes Android FileDialog
- Go up was not working, simplify was used one time too much - Added GestureHandler - Added doubleTap to recognize open dir - Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area
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abefd42e84
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@ -110,7 +110,6 @@ String DirAccessJAndroid::get_drive(int p_drive) {
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Error DirAccessJAndroid::change_dir(String p_dir) {
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JNIEnv *env = ThreadAndroid::get_env();
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p_dir = p_dir.simplify_path();
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if (p_dir == "" || p_dir == "." || (p_dir == ".." && current_dir == ""))
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return OK;
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@ -99,6 +99,16 @@ public class GodotLib {
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*/
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public static native void hover(int type, int x, int y);
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/**
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* Forward double_tap events from the main thread to the GL thread.
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*/
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public static native void double_tap(int x, int y);
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/**
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* Forward scroll events from the main thread to the GL thread.
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*/
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public static native void scroll(int x, int y);
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/**
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* Forward accelerometer sensor events from the main thread to the GL thread.
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* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
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@ -32,8 +32,10 @@ package org.godotengine.godot;
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import android.annotation.SuppressLint;
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import android.graphics.PixelFormat;
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import android.opengl.GLSurfaceView;
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import android.view.GestureDetector;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import org.godotengine.godot.input.GodotGestureHandler;
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import org.godotengine.godot.input.GodotInputHandler;
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import org.godotengine.godot.utils.GLUtils;
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import org.godotengine.godot.xr.XRMode;
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@ -68,6 +70,7 @@ public class GodotView extends GLSurfaceView {
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private final Godot activity;
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private final GodotInputHandler inputHandler;
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private final GestureDetector detector;
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private final GodotRenderer godotRenderer;
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public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) {
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@ -78,6 +81,7 @@ public class GodotView extends GLSurfaceView {
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this.activity = activity;
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this.inputHandler = new GodotInputHandler(this);
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this.detector = new GestureDetector(activity, new GodotGestureHandler(this));
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this.godotRenderer = new GodotRenderer();
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init(xrMode, false, 16, 0);
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}
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@ -90,6 +94,7 @@ public class GodotView extends GLSurfaceView {
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@Override
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public boolean onTouchEvent(MotionEvent event) {
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super.onTouchEvent(event);
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this.detector.onTouchEvent(event);
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return activity.gotTouchEvent(event);
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}
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@ -0,0 +1,106 @@
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/*************************************************************************/
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/* GodotGestureHandler.java */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.godot.input;
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import android.util.Log;
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import android.view.GestureDetector;
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import android.view.MotionEvent;
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import org.godotengine.godot.GodotLib;
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import org.godotengine.godot.GodotView;
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/**
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* Handles gesture input related events for the {@link GodotView} view.
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* https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener
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*/
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public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener {
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private final GodotView godotView;
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public GodotGestureHandler(GodotView godotView) {
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this.godotView = godotView;
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}
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private void queueEvent(Runnable task) {
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godotView.queueEvent(task);
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}
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@Override
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public boolean onDown(MotionEvent event) {
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super.onDown(event);
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//Log.i("GodotGesture", "onDown");
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return true;
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}
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@Override
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public boolean onSingleTapConfirmed(MotionEvent event) {
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super.onSingleTapConfirmed(event);
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return true;
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}
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@Override
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public void onLongPress(MotionEvent event) {
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//Log.i("GodotGesture", "onLongPress");
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}
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@Override
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public boolean onDoubleTap(MotionEvent event) {
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//Log.i("GodotGesture", "onDoubleTap");
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final int x = Math.round(event.getX());
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final int y = Math.round(event.getY());
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.double_tap(x, y);
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}
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});
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return true;
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}
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@Override
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public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
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//Log.i("GodotGesture", "onScroll");
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final int x = Math.round(distanceX);
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final int y = Math.round(distanceY);
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.scroll(x, y);
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}
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});
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return true;
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}
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@Override
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public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
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//Log.i("GodotGesture", "onFling");
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return true;
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}
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}
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@ -835,6 +835,20 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jo
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os_android->process_hover(p_type, Point2(p_x, p_y));
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_double_tap(JNIEnv *env, jobject obj, jint p_x, jint p_y) {
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if (step == 0)
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return;
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os_android->process_double_tap(Point2(p_x, p_y));
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jobject obj, jint p_x, jint p_y) {
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if (step == 0)
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return;
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os_android->process_scroll(Point2(p_x, p_y));
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}
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/*
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* Android Key codes.
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*/
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@ -46,6 +46,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, job
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jobject obj);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jobject obj, jint ev, jint pointer, jint count, jintArray positions);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jobject obj, jint p_type, jint p_x, jint p_y);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_double_tap(JNIEnv *env, jobject obj, jint p_x, jint p_y);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jobject obj, jint p_x, jint p_y);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jobject obj, jint p_device, jint p_button, jboolean p_pressed);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jobject obj, jint p_device, jint p_axis, jfloat p_value);
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@ -502,6 +502,26 @@ void OS_Android::process_hover(int p_type, Point2 p_pos) {
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}
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}
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void OS_Android::process_double_tap(Point2 p_pos) {
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Ref<InputEventMouseButton> ev;
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ev.instance();
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ev->set_position(p_pos);
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ev->set_global_position(p_pos);
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ev->set_pressed(true);
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ev->set_doubleclick(true);
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ev->set_button_index(1);
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input->parse_input_event(ev);
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}
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void OS_Android::process_scroll(Point2 p_pos) {
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Ref<InputEventPanGesture> ev;
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ev.instance();
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ev->set_position(p_pos);
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ev->set_delta(p_pos - scroll_prev_pos);
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input->parse_input_event(ev);
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scroll_prev_pos = p_pos;
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}
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void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
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input->set_accelerometer(p_accelerometer);
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@ -70,6 +70,7 @@ public:
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private:
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Vector<TouchPos> touch;
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Point2 hover_prev_pos; // needed to calculate the relative position on hover events
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Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
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bool use_gl2;
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bool use_apk_expansion;
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@ -187,6 +188,8 @@ public:
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void process_gyroscope(const Vector3 &p_gyroscope);
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void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points);
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void process_hover(int p_type, Point2 p_pos);
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void process_double_tap(Point2 p_pos);
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void process_scroll(Point2 p_pos);
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void process_joy_event(JoypadEvent p_event);
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void process_event(Ref<InputEvent> p_event);
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void init_video_mode(int p_video_width, int p_video_height);
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