Changed minimum visible viewport size
When the viewport's size.y becomes lower than 2, the storage->frame.current_rt->effects.mip_maps[0].sizes Vector during rendering becomes empty, resulting in crashes in at least GLES3. This is a temporary fix to stop rendering a viewport when its size is below 2 rather than below 1.
(cherry picked from commit 892a4b175a
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@ -259,7 +259,7 @@ void VisualServerViewport::draw_viewports() {
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ERR_CONTINUE(!vp->render_target.is_valid());
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ERR_CONTINUE(!vp->render_target.is_valid());
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bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE || (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_VISIBLE && VSG::storage->render_target_was_used(vp->render_target));
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bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE || (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_VISIBLE && VSG::storage->render_target_was_used(vp->render_target));
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visible = visible && vp->size.x > 0 && vp->size.y > 0;
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visible = visible && vp->size.x > 1 && vp->size.y > 1;
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if (!visible)
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if (!visible)
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continue;
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continue;
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