From b1c221d5aba12d9a8fde4026273ffe03a35275fc Mon Sep 17 00:00:00 2001 From: Ryan Roden-Corrent Date: Tue, 26 Feb 2019 21:41:22 -0500 Subject: [PATCH] Clarify how to use MultiMesh.set_instance_color. Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements. --- doc/classes/MultiMesh.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 565e19c2298..0cc9764e360 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -65,6 +65,7 @@ Set the color of a specific instance. + For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [code]MultiMesh[/code] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material.