Merge pull request #91128 from patwork/splash-image-in-web-export
Splash image support and new progress bar for HTML5 Web Export
This commit is contained in:
commit
b1da4b2a84
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@ -2,135 +2,95 @@
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no">
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<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
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<title>$GODOT_PROJECT_NAME</title>
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<style>
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body {
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touch-action: none;
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html, body, #canvas {
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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border: 0;
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}
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body {
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color: white;
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background-color: black;
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overflow: hidden;
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touch-action: none;
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}
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#canvas {
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display: block;
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margin: 0;
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color: white;
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}
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#canvas:focus {
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outline: none;
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}
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.godot {
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font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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/* Status display */
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#status {
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#status, #status-splash, #status-progress {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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}
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#status, #status-splash {
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top: 0;
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bottom: 0;
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}
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#status {
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background-color: #38363A;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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/* don't consume click events - make children visible explicitly */
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visibility: hidden;
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}
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#status-splash {
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max-height: 100%;
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max-width: 100%;
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margin: auto;
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}
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#status-progress, #status-notice {
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display: none;
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}
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#status-progress {
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width: 366px;
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height: 7px;
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background-color: #38363A;
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border: 1px solid #444246;
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padding: 1px;
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box-shadow: 0 0 2px 1px #1B1C22;
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border-radius: 2px;
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visibility: visible;
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bottom: 10%;
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width: 50%;
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margin: 0 auto;
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}
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@media only screen and (orientation:portrait) {
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#status-progress {
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width: 61.8%;
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}
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}
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#status-progress-inner {
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height: 100%;
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width: 0;
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box-sizing: border-box;
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transition: width 0.5s linear;
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background-color: #202020;
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border: 1px solid #222223;
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box-shadow: 0 0 1px 1px #27282E;
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border-radius: 3px;
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}
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#status-indeterminate {
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height: 42px;
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visibility: visible;
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position: relative;
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}
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#status-indeterminate > div {
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width: 4.5px;
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height: 0;
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border-style: solid;
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border-width: 9px 3px 0 3px;
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border-color: #2b2b2b transparent transparent transparent;
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transform-origin: center 21px;
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position: absolute;
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}
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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#status-notice {
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margin: 0 100px;
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background-color: #5b3943;
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border-radius: 0.5rem;
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border: 1px solid #9b3943;
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color: #e0e0e0;
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font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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line-height: 1.3;
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visibility: visible;
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padding: 4px 6px;
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visibility: visible;
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margin: 0 2rem;
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overflow: hidden;
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padding: 1rem;
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text-align: center;
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z-index: 1;
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}
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</style>
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$GODOT_HEAD_INCLUDE
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</head>
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<body>
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<canvas id="canvas">
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HTML5 canvas appears to be unsupported in the current browser.<br >
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Please try updating or use a different browser.
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Your browser does not support the canvas tag.
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</canvas>
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<noscript>
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Your browser does not support JavaScript.
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</noscript>
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<div id="status">
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<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
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<div id ="status-progress-inner"></div>
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</div>
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<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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</div>
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<div id="status-notice" class="godot" style="display: none;"></div>
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<img id="status-splash" src="$GODOT_SPLASH" alt="">
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<progress id="status-progress"></progress>
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<div id="status-notice"></div>
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</div>
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<script src="$GODOT_URL"></script>
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@ -140,58 +100,25 @@ const GODOT_THREADS_ENABLED = $GODOT_THREADS_ENABLED;
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const engine = new Engine(GODOT_CONFIG);
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(function () {
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const statusOverlay = document.getElementById('status');
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const statusProgress = document.getElementById('status-progress');
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const statusProgressInner = document.getElementById('status-progress-inner');
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const statusIndeterminate = document.getElementById('status-indeterminate');
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const statusNotice = document.getElementById('status-notice');
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let initializing = true;
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let statusMode = 'hidden';
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let animationCallbacks = [];
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function animate(time) {
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animationCallbacks.forEach((callback) => callback(time));
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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function animateStatusIndeterminate(ms) {
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const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
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if (statusIndeterminate.children[i].style.borderTopColor === '') {
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Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
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child.style.borderTopColor = '';
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});
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statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
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}
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}
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let statusMode = '';
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function setStatusMode(mode) {
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if (statusMode === mode || !initializing) {
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return;
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}
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[statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
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elem.style.display = 'none';
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});
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animationCallbacks = animationCallbacks.filter(function (value) {
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return (value !== animateStatusIndeterminate);
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});
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switch (mode) {
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case 'progress':
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statusProgress.style.display = 'block';
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break;
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case 'indeterminate':
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statusIndeterminate.style.display = 'block';
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animationCallbacks.push(animateStatusIndeterminate);
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break;
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case 'notice':
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statusNotice.style.display = 'block';
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break;
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case 'hidden':
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break;
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default:
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throw new Error('Invalid status mode');
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if (mode === 'hidden') {
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statusOverlay.remove();
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initializing = false;
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return;
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}
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statusOverlay.style.visibility = 'visible';
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statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
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statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
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statusMode = mode;
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}
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@ -217,6 +144,7 @@ const engine = new Engine(GODOT_CONFIG);
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const missing = Engine.getMissingFeatures({
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threads: GODOT_THREADS_ENABLED,
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});
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if (missing.length !== 0) {
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if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
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// There's a chance that installing the service worker would fix the issue
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@ -242,25 +170,19 @@ const engine = new Engine(GODOT_CONFIG);
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displayFailureNotice(missingMsg + missing.join('\n'));
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}
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} else {
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setStatusMode('indeterminate');
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setStatusMode('progress');
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engine.startGame({
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'onProgress': function (current, total) {
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if (total > 0) {
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statusProgressInner.style.width = `${(current / total) * 100}%`;
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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if (current > 0 && total > 0) {
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statusProgress.value = current;
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statusProgress.max = total;
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} else {
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setStatusMode('indeterminate');
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statusProgress.removeAttribute('value');
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statusProgress.removeAttribute('max');
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}
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},
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}).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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}
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}());
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@ -170,6 +170,7 @@ void EditorExportPlatformWeb::_fix_html(Vector<uint8_t> &p_html, const Ref<Edito
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replaces["$GODOT_PROJECT_NAME"] = GLOBAL_GET("application/config/name");
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replaces["$GODOT_HEAD_INCLUDE"] = head_include + custom_head_include;
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replaces["$GODOT_CONFIG"] = str_config;
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replaces["$GODOT_SPLASH"] = p_name + ".png";
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if (p_preset->get("variant/thread_support")) {
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replaces["$GODOT_THREADS_ENABLED"] = "true";
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