Fixing wrong blending rect methods
Using Color.blend function instead of custom code Fixed clang_format Removed unnecessary help
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@ -2442,14 +2442,13 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P
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int dst_y = dest_rect.position.y + i;
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Color sc = img->get_pixel(src_x, src_y);
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if (sc.a != 0) {
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Color dc = get_pixel(dst_x, dst_y);
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dc.r = (double)(sc.a * sc.r + dc.a * (1.0 - sc.a) * dc.r);
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dc.g = (double)(sc.a * sc.g + dc.a * (1.0 - sc.a) * dc.g);
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dc.b = (double)(sc.a * sc.b + dc.a * (1.0 - sc.a) * dc.b);
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dc.a = (double)(sc.a + dc.a * (1.0 - sc.a));
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dc = dc.blend(sc);
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set_pixel(dst_x, dst_y, dc);
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}
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}
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}
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}
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void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest) {
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@ -2498,15 +2497,14 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c
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int dst_y = dest_rect.position.y + i;
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Color sc = img->get_pixel(src_x, src_y);
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if (sc.a != 0) {
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Color dc = get_pixel(dst_x, dst_y);
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dc.r = (double)(sc.a * sc.r + dc.a * (1.0 - sc.a) * dc.r);
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dc.g = (double)(sc.a * sc.g + dc.a * (1.0 - sc.a) * dc.g);
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dc.b = (double)(sc.a * sc.b + dc.a * (1.0 - sc.a) * dc.b);
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dc.a = (double)(sc.a + dc.a * (1.0 - sc.a));
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dc = dc.blend(sc);
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set_pixel(dst_x, dst_y, dc);
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}
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}
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}
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}
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}
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void Image::fill(const Color &c) {
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