Merge pull request #88725 from clayjohn/GLTF-binormal-sign

Properly calculate binormal when creating SurfaceTool from arrays
This commit is contained in:
Rémi Verschelde 2024-02-27 10:17:39 +01:00
commit b21328d465
No known key found for this signature in database
GPG Key ID: C3336907360768E1
2 changed files with 4 additions and 4 deletions

View File

@ -880,9 +880,9 @@ void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays
v.normal = narr[i];
}
if (lformat & RS::ARRAY_FORMAT_TANGENT) {
Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
v.tangent = p.normal;
v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
v.tangent = Vector3(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2]);
float d = tarr[i * 4 + 3];
v.binormal = v.normal.cross(v.tangent).normalized() * d;
}
if (lformat & RS::ARRAY_FORMAT_COLOR) {
v.color = carr[i];

View File

@ -340,7 +340,7 @@ void _get_axis_angle(const Vector3 &p_normal, const Vector4 &p_tangent, float &r
if (d < 0.0) {
r_angle = CLAMP((1.0 - r_angle / Math_PI) * 0.5, 0.0, 0.49999);
} else {
r_angle = (r_angle / Math_PI) * 0.5 + 0.5;
r_angle = CLAMP((r_angle / Math_PI) * 0.5 + 0.5, 0.500008, 1.0);
}
}