Merge pull request #88725 from clayjohn/GLTF-binormal-sign
Properly calculate binormal when creating SurfaceTool from arrays
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b21328d465
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@ -880,9 +880,9 @@ void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays
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v.normal = narr[i];
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}
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if (lformat & RS::ARRAY_FORMAT_TANGENT) {
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Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
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v.tangent = p.normal;
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v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
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v.tangent = Vector3(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2]);
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float d = tarr[i * 4 + 3];
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v.binormal = v.normal.cross(v.tangent).normalized() * d;
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}
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if (lformat & RS::ARRAY_FORMAT_COLOR) {
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v.color = carr[i];
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@ -340,7 +340,7 @@ void _get_axis_angle(const Vector3 &p_normal, const Vector4 &p_tangent, float &r
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if (d < 0.0) {
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r_angle = CLAMP((1.0 - r_angle / Math_PI) * 0.5, 0.0, 0.49999);
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} else {
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r_angle = (r_angle / Math_PI) * 0.5 + 0.5;
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r_angle = CLAMP((r_angle / Math_PI) * 0.5 + 0.5, 0.500008, 1.0);
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}
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}
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