Merge pull request #52527 from m4gr3d/add_pad_support_master
Add support for Android Play Asset Delivery
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commit
b22b6ea808
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@ -221,6 +221,9 @@ static const LauncherIcon launcher_adaptive_icon_backgrounds[icon_densities_coun
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static const int EXPORT_FORMAT_APK = 0;
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static const int EXPORT_FORMAT_AAB = 1;
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static const char *APK_ASSETS_DIRECTORY = "res://android/build/assets";
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static const char *AAB_ASSETS_DIRECTORY = "res://android/build/assetPacks/installTime/src/main/assets";
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void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) {
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EditorExportPlatformAndroid *ea = (EditorExportPlatformAndroid *)ud;
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@ -426,6 +429,11 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co
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return pname;
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}
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String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset) const {
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int export_format = int(p_preset->get("custom_template/export_format"));
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return export_format == EXPORT_FORMAT_AAB ? AAB_ASSETS_DIRECTORY : APK_ASSETS_DIRECTORY;
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}
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bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package, String *r_error) const {
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String pname = p_package;
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@ -2335,11 +2343,21 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
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void EditorExportPlatformAndroid::_clear_assets_directory() {
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DirAccessRef da_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (da_res->dir_exists("res://android/build/assets")) {
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print_verbose("Clearing assets directory..");
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DirAccessRef da_assets = DirAccess::open("res://android/build/assets");
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// Clear the APK assets directory
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if (da_res->dir_exists(APK_ASSETS_DIRECTORY)) {
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print_verbose("Clearing APK assets directory..");
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DirAccessRef da_assets = DirAccess::open(APK_ASSETS_DIRECTORY);
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da_assets->erase_contents_recursive();
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da_res->remove("res://android/build/assets");
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da_res->remove(APK_ASSETS_DIRECTORY);
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}
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// Clear the AAB assets directory
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if (da_res->dir_exists(AAB_ASSETS_DIRECTORY)) {
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print_verbose("Clearing AAB assets directory..");
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DirAccessRef da_assets = DirAccess::open(AAB_ASSETS_DIRECTORY);
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da_assets->erase_contents_recursive();
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da_res->remove(AAB_ASSETS_DIRECTORY);
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}
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}
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@ -2459,6 +2477,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
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return ERR_UNCONFIGURED;
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}
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}
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const String assets_directory = get_assets_directory(p_preset);
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String sdk_path = EDITOR_GET("export/android/android_sdk_path");
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ERR_FAIL_COND_V_MSG(sdk_path.is_empty(), ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'.");
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print_verbose("Android sdk path: " + sdk_path);
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@ -2480,6 +2499,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
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if (!apk_expansion) {
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print_verbose("Exporting project files..");
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CustomExportData user_data;
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user_data.assets_directory = assets_directory;
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user_data.debug = p_debug;
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err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, &user_data, copy_gradle_so);
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if (err != OK) {
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@ -2501,7 +2521,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
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}
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}
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print_verbose("Storing command line flags..");
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store_file_at_path("res://android/build/assets/_cl_", command_line_flags);
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store_file_at_path(assets_directory + "/_cl_", command_line_flags);
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print_verbose("Updating ANDROID_HOME environment to " + sdk_path);
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OS::get_singleton()->set_environment("ANDROID_HOME", sdk_path); //set and overwrite if required
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@ -87,11 +87,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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EditorProgress *ep = nullptr;
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};
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struct CustomExportData {
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bool debug;
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Vector<String> libs;
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};
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Vector<PluginConfigAndroid> plugins;
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String last_plugin_names;
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uint64_t last_custom_build_time = 0;
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@ -109,6 +104,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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String get_package_name(const String &p_package) const;
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String get_assets_directory(const Ref<EditorExportPreset> &p_preset) const;
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bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
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static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data);
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@ -121,7 +121,8 @@ Error store_string_at_path(const String &p_path, const String &p_data) {
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// It's functionality mirrors that of the method save_apk_file.
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// This method will be called ONLY when custom build is enabled.
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Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
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String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
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CustomExportData *export_data = (CustomExportData *)p_userdata;
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String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/");
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print_verbose("Saving project files from " + p_path + " into " + dst_path);
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Error err = store_file_at_path(dst_path, p_data);
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return err;
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@ -44,6 +44,12 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
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</resources>
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)";
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struct CustomExportData {
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String assets_directory;
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bool debug;
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Vector<String> libs;
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};
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int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation);
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String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
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@ -0,0 +1,8 @@
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apply plugin: 'com.android.asset-pack'
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assetPack {
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packName = "installTime" // Directory name for the asset pack
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dynamicDelivery {
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deliveryType = "install-time" // Delivery mode
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}
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}
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@ -72,6 +72,8 @@ android {
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targetCompatibility versions.javaVersion
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}
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assetPacks = [":assetPacks:installTime"]
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defaultConfig {
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// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
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aaptOptions {
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@ -1,2 +1,2 @@
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// Empty settings.gradle file to denote this directory as being the root project
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// of the Godot custom build.
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// This is the root directory of the Godot custom build.
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include ':assetPacks:installTime'
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@ -4,3 +4,6 @@ rootProject.name = "Godot"
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include ':app'
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include ':lib'
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include ':nativeSrcsConfigs'
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include ':assetPacks:installTime'
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project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime")
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