NavigationServer: Restore constness for thread safe `get_singleton`
This was removed by mistake in #47024, NavigationServer uses internal mutability for thread safety, and removing `const` breaks the contract.
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@ -363,10 +363,10 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
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if (!enabled) {
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NavigationServer2D::get_singleton()->region_set_map(region, RID());
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NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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} else {
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NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
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NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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}
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if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) {
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@ -402,7 +402,7 @@ void NavigationRegion2D::_notification(int p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (enabled) {
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NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
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NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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}
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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@ -411,7 +411,7 @@ void NavigationRegion2D::_notification(int p_what) {
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case NOTIFICATION_EXIT_TREE: {
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NavigationServer2D::get_singleton()->region_set_map(region, RID());
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if (enabled) {
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NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
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}
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} break;
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case NOTIFICATION_DRAW: {
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@ -204,7 +204,7 @@ void NavigationServer2D::_bind_methods() {
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NavigationServer2D::NavigationServer2D() {
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singleton = this;
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ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
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NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
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NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
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}
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NavigationServer2D::~NavigationServer2D() {
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@ -52,7 +52,7 @@ protected:
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public:
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/// Thread safe, can be used across many threads.
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static NavigationServer2D *get_singleton() { return singleton; }
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static const NavigationServer2D *get_singleton() { return singleton; }
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/// MUST be used in single thread!
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static NavigationServer2D *get_singleton_mut() { return singleton; }
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@ -84,7 +84,7 @@ void NavigationServer3D::_bind_methods() {
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ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
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}
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NavigationServer3D *NavigationServer3D::get_singleton() {
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const NavigationServer3D *NavigationServer3D::get_singleton() {
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return singleton;
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}
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@ -55,7 +55,7 @@ protected:
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public:
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/// Thread safe, can be used across many threads.
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static NavigationServer3D *get_singleton();
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static const NavigationServer3D *get_singleton();
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/// MUST be used in single thread!
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static NavigationServer3D *get_singleton_mut();
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