embree: Enable raycast module build for Web and Windows x86_32
Embree initially only supported x86_64, then got arm64 support added. Now it seems to be possible to build it with Emscripten (wasm32) and on x86_32 Windows.
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@ -67,7 +67,7 @@ if env["builtin_embree"]:
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env_raycast.AppendUnique(CPPDEFINES=["NDEBUG"]) # No assert() even in debug builds.
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if not env.msvc:
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if env["arch"] == "x86_64":
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if env["arch"] in ["x86_64", "x86_32"]:
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env_raycast.Append(CPPFLAGS=["-msse2", "-mxsave"])
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if env["platform"] == "windows":
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@ -87,10 +87,13 @@ if env["builtin_embree"]:
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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if env["arch"] == "arm64" or env.msvc:
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if env["arch"] != "x86_64" or env.msvc:
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# Embree needs those, it will automatically use SSE2NEON in ARM
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env_thirdparty.Append(CPPDEFINES=["__SSE2__", "__SSE__"])
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if env["platform"] == "web":
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env_thirdparty.Append(CPPFLAGS=["-msimd128"])
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if not env.msvc:
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env_thirdparty.Append(
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CPPFLAGS=[
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@ -1,9 +1,13 @@
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def can_build(env, platform):
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# Depends on Embree library, which only supports x86_64 and arm64.
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if platform == "windows":
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return env["arch"] == "x86_64" # TODO build for Windows on ARM
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return env["arch"] in ["x86_64", "arm64"]
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# Supported architectures depend on the Embree library.
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# No ARM32 support planned.
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if env["arch"] == "arm32":
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return False
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# x86_32 only seems supported on Windows for now.
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if env["arch"] == "x86_32" and platform != "windows":
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return False
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# The rest works, even wasm32!
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return True
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def configure(env):
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