Was missing clearing computed UVs, sorry, realized late.
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@ -130,6 +130,7 @@ void SpriteEditor::_update_mesh_data() {
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uv_lines.clear();
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computed_vertices.clear();
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computed_uv.clear();
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computed_indices.clear();
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Size2 img_size = Vector2(image->get_width(), image->get_height());
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