Merge pull request #78972 from bitsawer/fix_shader_float_precision
Fix shader language float literal precision truncation
This commit is contained in:
commit
b2ada1b690
|
@ -178,7 +178,7 @@ static String _mkid(const String &p_id) {
|
|||
}
|
||||
|
||||
static String f2sp0(float p_float) {
|
||||
String num = rtoss(p_float);
|
||||
String num = rtos(p_float);
|
||||
if (!num.contains(".") && !num.contains("e")) {
|
||||
num += ".0";
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue