Merge pull request #51572 from Chaosus/vs_fix_transform_instance
Fix printing error about unsupported modifier on `TransformUniform`
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commit
b2b33ce4f6
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@ -592,6 +592,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
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}
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if (vsnode->is_use_prop_slots()) {
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String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
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if (error != String()) {
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Label *error_label = memnew(Label);
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error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
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error_label->set_text(error);
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node->add_child(error_label);
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}
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return;
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}
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custom_editor = nullptr;
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@ -2029,6 +2037,8 @@ void VisualShaderEditor::_uniform_line_edit_changed(const String &p_text, int p_
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undo_redo->add_undo_method(node.ptr(), "set_uniform_name", node->get_uniform_name());
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undo_redo->add_do_method(graph_plugin.ptr(), "set_uniform_name", type, p_node_id, validated_name);
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undo_redo->add_undo_method(graph_plugin.ptr(), "set_uniform_name", type, p_node_id, node->get_uniform_name());
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undo_redo->add_do_method(graph_plugin.ptr(), "update_node_deferred", type, p_node_id);
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undo_redo->add_undo_method(graph_plugin.ptr(), "update_node_deferred", type, p_node_id);
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undo_redo->add_do_method(this, "_update_uniforms", true);
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undo_redo->add_undo_method(this, "_update_uniforms", true);
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@ -3081,10 +3081,84 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
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List<String> keyword_list;
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ShaderLanguage::get_keyword_list(&keyword_list);
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if (keyword_list.find(uniform_name)) {
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return TTR("Uniform name cannot be equal to a shader keyword. Choose another name.");
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return TTR("Shader keywords cannot be used as uniform names.\nChoose another name.");
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}
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if (!is_qualifier_supported(qualifier)) {
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return "This uniform type does not support that qualifier.";
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String qualifier_str;
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switch (qualifier) {
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case QUAL_NONE:
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break;
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case QUAL_GLOBAL:
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qualifier_str = "global";
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break;
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case QUAL_INSTANCE:
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qualifier_str = "instance";
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break;
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}
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return vformat(TTR("This uniform type does not support the '%s' qualifier."), qualifier_str);
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} else if (qualifier == Qualifier::QUAL_GLOBAL) {
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RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(uniform_name);
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if (gvt == RS::GLOBAL_VAR_TYPE_MAX) {
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return vformat(TTR("Global uniform '%s' does not exist.\nCreate it in the Project Settings."), uniform_name);
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}
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bool incompatible_type = false;
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switch (gvt) {
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case RS::GLOBAL_VAR_TYPE_FLOAT: {
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if (!Object::cast_to<VisualShaderNodeFloatUniform>(this)) {
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incompatible_type = true;
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}
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} break;
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case RS::GLOBAL_VAR_TYPE_INT: {
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if (!Object::cast_to<VisualShaderNodeIntUniform>(this)) {
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incompatible_type = true;
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}
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} break;
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case RS::GLOBAL_VAR_TYPE_BOOL: {
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if (!Object::cast_to<VisualShaderNodeBooleanUniform>(this)) {
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incompatible_type = true;
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}
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} break;
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case RS::GLOBAL_VAR_TYPE_COLOR: {
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if (!Object::cast_to<VisualShaderNodeColorUniform>(this)) {
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incompatible_type = true;
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}
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} break;
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case RS::GLOBAL_VAR_TYPE_VEC3: {
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if (!Object::cast_to<VisualShaderNodeVec3Uniform>(this)) {
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incompatible_type = true;
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}
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} break;
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case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
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if (!Object::cast_to<VisualShaderNodeTransformUniform>(this)) {
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incompatible_type = true;
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}
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} break;
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case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
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if (!Object::cast_to<VisualShaderNodeTextureUniform>(this)) {
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incompatible_type = true;
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}
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} break;
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case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
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if (!Object::cast_to<VisualShaderNodeTexture3DUniform>(this)) {
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incompatible_type = true;
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}
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} break;
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case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
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if (!Object::cast_to<VisualShaderNodeTexture2DArrayUniform>(this)) {
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incompatible_type = true;
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}
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} break;
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case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
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if (!Object::cast_to<VisualShaderNodeCubemapUniform>(this)) {
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incompatible_type = true;
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}
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} break;
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default:
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break;
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}
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if (incompatible_type) {
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return vformat(TTR("Global uniform '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), uniform_name);
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}
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}
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return String();
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@ -4575,7 +4575,10 @@ bool VisualShaderNodeTransformUniform::is_use_prop_slots() const {
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}
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bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const {
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return true; // all qualifiers are supported
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if (p_qual == Qualifier::QUAL_INSTANCE) {
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return false;
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}
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return true;
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}
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bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const {
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