[HTML5] Implement mouse/touch/key events in JS library.
This makes us more independent from emscripten libraries, giving us more control on the application lifecycle.
This commit is contained in:
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@ -15,6 +15,7 @@ module.exports = {
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"IDBFS": true,
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"GodotOS": true,
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"GodotConfig": true,
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"GodotDisplayListeners": true,
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"GodotRuntime": true,
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"GodotFS": true,
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"IDHandler": true,
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@ -20,6 +20,7 @@ sys_env.AddJSLibraries(
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"js/libs/library_godot_fetch.js",
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"js/libs/library_godot_os.js",
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"js/libs/library_godot_runtime.js",
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"js/libs/library_godot_input.js",
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]
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)
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@ -62,12 +62,6 @@ bool DisplayServerJavaScript::check_size_force_redraw() {
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return godot_js_display_size_update() != 0;
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}
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Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
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int point[2];
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godot_js_display_compute_position(p_x, p_y, point, point + 1);
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return Point2(point[0], point[1]);
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}
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EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
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DisplayServerJavaScript *display = get_singleton();
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// Empty ID is canvas.
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@ -118,88 +112,51 @@ void DisplayServerJavaScript::request_quit_callback() {
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// Keys
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template <typename T>
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void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
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godot_event->set_shift_pressed(emscripten_event_ptr->shiftKey);
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godot_event->set_alt_pressed(emscripten_event_ptr->altKey);
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godot_event->set_ctrl_pressed(emscripten_event_ptr->ctrlKey);
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godot_event->set_meta_pressed(emscripten_event_ptr->metaKey);
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void DisplayServerJavaScript::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
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ev->set_shift_pressed(p_mod & 1);
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ev->set_alt_pressed(p_mod & 2);
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ev->set_ctrl_pressed(p_mod & 4);
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ev->set_meta_pressed(p_mod & 8);
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}
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Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
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void DisplayServerJavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
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DisplayServerJavaScript *ds = get_singleton();
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JSKeyEvent &key_event = ds->key_event;
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// Resume audio context after input in case autoplay was denied.
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OS_JavaScript::get_singleton()->resume_audio();
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Ref<InputEventKey> ev;
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ev.instantiate();
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ev->set_echo(emscripten_event->repeat);
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dom2godot_mod(emscripten_event, ev);
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ev->set_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false));
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ev->set_physical_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, true));
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ev->set_echo(p_repeat);
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ev->set_keycode(dom_code2godot_scancode(key_event.code, key_event.key, false));
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ev->set_physical_keycode(dom_code2godot_scancode(key_event.code, key_event.key, true));
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ev->set_pressed(p_pressed);
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dom2godot_mod(ev, p_modifiers);
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String unicode = String::utf8(emscripten_event->key);
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// Check if empty or multi-character (e.g. `CapsLock`).
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if (unicode.length() != 1) {
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// Might be empty as well, but better than nonsense.
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unicode = String::utf8(emscripten_event->charValue);
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}
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String unicode = String::utf8(key_event.key);
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if (unicode.length() == 1) {
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ev->set_unicode(unicode[0]);
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}
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return ev;
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}
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EM_BOOL DisplayServerJavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
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DisplayServerJavaScript *display = get_singleton();
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Ref<InputEventKey> ev = setup_key_event(p_event);
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ev->set_pressed(true);
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if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_keycode())) {
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// Defer to keypress event for legacy unicode retrieval.
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display->deferred_key_event = ev;
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// Do not suppress keypress event.
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return false;
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}
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Input::get_singleton()->parse_input_event(ev);
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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return true;
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}
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EM_BOOL DisplayServerJavaScript::keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
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DisplayServerJavaScript *display = get_singleton();
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display->deferred_key_event->set_unicode(p_event->charCode);
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Input::get_singleton()->parse_input_event(display->deferred_key_event);
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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return true;
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}
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EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
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Ref<InputEventKey> ev = setup_key_event(p_event);
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ev->set_pressed(false);
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Input::get_singleton()->parse_input_event(ev);
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != (Key)0;
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}
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// Mouse
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EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
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DisplayServerJavaScript *display = get_singleton();
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int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
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DisplayServerJavaScript *ds = get_singleton();
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Ref<InputEventMouseButton> ev;
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ev.instantiate();
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ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
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ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY));
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ev->set_pressed(p_pressed);
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ev->set_position(Point2(p_x, p_y));
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ev->set_global_position(ev->get_position());
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dom2godot_mod(p_event, ev);
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ev->set_pressed(p_pressed);
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dom2godot_mod(ev, p_modifiers);
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switch (p_event->button) {
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switch (p_button) {
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case DOM_BUTTON_LEFT:
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ev->set_button_index(MOUSE_BUTTON_LEFT);
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break;
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@ -219,34 +176,30 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
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return false;
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}
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if (ev->is_pressed()) {
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double diff = emscripten_get_now() - display->last_click_ms;
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if (p_pressed) {
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uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
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if (ev->get_button_index() == display->last_click_button_index) {
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if (diff < 400 && Point2(display->last_click_pos).distance_to(ev->get_position()) < 5) {
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display->last_click_ms = 0;
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display->last_click_pos = Point2(-100, -100);
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display->last_click_button_index = -1;
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if (ev->get_button_index() == ds->last_click_button_index) {
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if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
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ds->last_click_ms = 0;
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ds->last_click_pos = Point2(-100, -100);
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ds->last_click_button_index = -1;
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ev->set_double_click(true);
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}
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} else {
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display->last_click_button_index = ev->get_button_index();
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ds->last_click_button_index = ev->get_button_index();
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}
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if (!ev->is_double_click()) {
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display->last_click_ms += diff;
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display->last_click_pos = ev->get_position();
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ds->last_click_ms += diff;
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ds->last_click_pos = ev->get_position();
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}
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}
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Input *input = Input::get_singleton();
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int mask = input->get_mouse_button_mask();
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MouseButton button_flag = MouseButton(1 << (ev->get_button_index() - 1));
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int mask = Input::get_singleton()->get_mouse_button_mask();
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int button_flag = 1 << (ev->get_button_index() - 1);
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if (ev->is_pressed()) {
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// Since the event is consumed, focus manually. The containing iframe,
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// if exists, may not have focus yet, so focus even if already focused.
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focus_canvas();
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mask |= button_flag;
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} else if (mask & button_flag) {
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mask &= ~button_flag;
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@ -256,7 +209,9 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
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}
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ev->set_button_mask(mask);
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input->parse_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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// Resume audio context after input in case autoplay was denied.
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OS_JavaScript::get_singleton()->resume_audio();
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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@ -266,31 +221,26 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
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return true;
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}
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EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
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DisplayServerJavaScript *ds = get_singleton();
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Input *input = Input::get_singleton();
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int input_mask = input->get_mouse_button_mask();
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Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY);
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void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
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int input_mask = Input::get_singleton()->get_mouse_button_mask();
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// For motion outside the canvas, only read mouse movement if dragging
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// started inside the canvas; imitating desktop app behaviour.
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if (!ds->cursor_inside_canvas && !input_mask)
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return false;
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if (!get_singleton()->cursor_inside_canvas && !input_mask)
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return;
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Ref<InputEventMouseMotion> ev;
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ev.instantiate();
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dom2godot_mod(p_event, ev);
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dom2godot_mod(ev, p_modifiers);
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ev->set_button_mask(input_mask);
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ev->set_position(pos);
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ev->set_position(Point2(p_x, p_y));
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ev->set_global_position(ev->get_position());
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ev->set_relative(Vector2(p_event->movementX, p_event->movementY));
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input->set_mouse_position(ev->get_position());
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ev->set_speed(input->get_last_mouse_speed());
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ev->set_relative(Vector2(p_rel_x, p_rel_y));
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Input::get_singleton()->set_mouse_position(ev->get_position());
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ev->set_speed(Input::get_singleton()->get_last_mouse_speed());
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input->parse_input_event(ev);
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// Don't suppress mouseover/-leave events.
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return false;
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Input::get_singleton()->parse_input_event(ev);
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}
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// Cursor
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@ -455,12 +405,10 @@ DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
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}
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// Wheel
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EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) {
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ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false);
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DisplayServerJavaScript *ds = get_singleton();
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if (!is_canvas_focused()) {
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if (ds->cursor_inside_canvas) {
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focus_canvas();
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int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
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if (!godot_js_display_canvas_is_focused()) {
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if (get_singleton()->cursor_inside_canvas) {
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godot_js_display_canvas_focus();
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} else {
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return false;
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}
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@ -477,16 +425,17 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
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ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL));
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ev->set_meta_pressed(input->is_key_pressed(KEY_META));
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if (p_event->deltaY < 0)
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if (p_delta_y < 0) {
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ev->set_button_index(MOUSE_BUTTON_WHEEL_UP);
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else if (p_event->deltaY > 0)
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} else if (p_delta_y > 0) {
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ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
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else if (p_event->deltaX > 0)
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} else if (p_delta_x > 0) {
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ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
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else if (p_event->deltaX < 0)
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} else if (p_delta_x < 0) {
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ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
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else
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} else {
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return false;
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}
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// Different browsers give wildly different delta values, and we can't
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// interpret deltaMode, so use default value for wheel events' factor.
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@ -494,7 +443,7 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
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int button_flag = 1 << (ev->get_button_index() - 1);
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ev->set_pressed(true);
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ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag));
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ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
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input->parse_input_event(ev);
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Ref<InputEventMouseButton> release = ev->duplicate();
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@ -506,52 +455,43 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
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}
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// Touch
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EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
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DisplayServerJavaScript *display = get_singleton();
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Ref<InputEventScreenTouch> ev;
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int lowest_id_index = -1;
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for (int i = 0; i < p_event->numTouches; ++i) {
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const EmscriptenTouchPoint &touch = p_event->touches[i];
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if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
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lowest_id_index = i;
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if (!touch.isChanged)
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continue;
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ev.instantiate();
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ev->set_index(touch.identifier);
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ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
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display->touches[i] = ev->get_position();
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ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
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void DisplayServerJavaScript::touch_callback(int p_type, int p_count) {
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DisplayServerJavaScript *ds = get_singleton();
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Input::get_singleton()->parse_input_event(ev);
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const JSTouchEvent &touch_event = ds->touch_event;
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for (int i = 0; i < p_count; i++) {
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Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
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if (p_type == 2) {
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// touchmove
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Ref<InputEventScreenDrag> ev;
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ev.instantiate();
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ev->set_index(touch_event.identifier[i]);
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ev->set_position(point);
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Point2 &prev = ds->touches[i];
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ev->set_relative(ev->get_position() - prev);
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prev = ev->get_position();
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Input::get_singleton()->parse_input_event(ev);
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} else {
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// touchstart/touchend
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Ref<InputEventScreenTouch> ev;
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// Resume audio context after input in case autoplay was denied.
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OS_JavaScript::get_singleton()->resume_audio();
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ev.instantiate();
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ev->set_index(touch_event.identifier[i]);
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ev->set_position(point);
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ev->set_pressed(p_type == 0);
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ds->touches[i] = point;
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Input::get_singleton()->parse_input_event(ev);
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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}
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}
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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// Resume audio context after input in case autoplay was denied.
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return true;
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}
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EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
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DisplayServerJavaScript *display = get_singleton();
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Ref<InputEventScreenDrag> ev;
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int lowest_id_index = -1;
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for (int i = 0; i < p_event->numTouches; ++i) {
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const EmscriptenTouchPoint &touch = p_event->touches[i];
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if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
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lowest_id_index = i;
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if (!touch.isChanged)
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continue;
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ev.instantiate();
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ev->set_index(touch.identifier);
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ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
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Point2 &prev = display->touches[i];
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ev->set_relative(ev->get_position() - prev);
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prev = ev->get_position();
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Input::get_singleton()->parse_input_event(ev);
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}
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return true;
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}
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bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
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@ -718,11 +658,6 @@ void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
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}
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void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) {
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OS_JavaScript *os = OS_JavaScript::get_singleton();
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// Resume audio context after input in case autoplay was denied.
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os->resume_audio();
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Callable cb = get_singleton()->input_event_callback;
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if (!cb.is_null()) {
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Variant ev = p_event;
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@ -800,22 +735,17 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
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EM_CHECK(ev)
|
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// These callbacks from Emscripten's html5.h suffice to access most
|
||||
// JavaScript APIs.
|
||||
SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
|
||||
SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
|
||||
SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
|
||||
SET_EM_WINDOW_CALLBACK(blur, blur_callback)
|
||||
SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
|
||||
SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
|
||||
SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
|
||||
SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback)
|
||||
SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback)
|
||||
SET_EM_CALLBACK(canvas_id, keydown, keydown_callback)
|
||||
SET_EM_CALLBACK(canvas_id, keypress, keypress_callback)
|
||||
SET_EM_CALLBACK(canvas_id, keyup, keyup_callback)
|
||||
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
|
||||
#undef SET_EM_CALLBACK
|
||||
#undef EM_CHECK
|
||||
|
||||
godot_js_display_mouse_button_cb(&DisplayServerJavaScript::mouse_button_callback);
|
||||
godot_js_display_mouse_move_cb(&DisplayServerJavaScript::mouse_move_callback);
|
||||
godot_js_display_mouse_wheel_cb(&DisplayServerJavaScript::mouse_wheel_callback);
|
||||
godot_js_display_touch_cb(&DisplayServerJavaScript::touch_callback, touch_event.identifier, touch_event.coords);
|
||||
godot_js_display_key_cb(&DisplayServerJavaScript::key_callback, key_event.code, key_event.key);
|
||||
|
||||
// For APIs that are not (sufficiently) exposed, a
|
||||
// library is used below (implemented in library_godot_display.js).
|
||||
godot_js_display_notification_cb(&send_window_event_callback,
|
||||
|
@ -38,6 +38,19 @@
|
||||
|
||||
class DisplayServerJavaScript : public DisplayServer {
|
||||
private:
|
||||
struct JSTouchEvent {
|
||||
uint32_t identifier[32] = { 0 };
|
||||
double coords[64] = { 0 };
|
||||
};
|
||||
JSTouchEvent touch_event;
|
||||
|
||||
struct JSKeyEvent {
|
||||
char code[32] = { 0 };
|
||||
char key[32] = { 0 };
|
||||
uint8_t modifiers[4] = { 0 };
|
||||
};
|
||||
JSKeyEvent key_event;
|
||||
|
||||
WindowMode window_mode = WINDOW_MODE_WINDOWED;
|
||||
ObjectID window_attached_instance_id = {};
|
||||
|
||||
@ -47,44 +60,33 @@ private:
|
||||
Callable drop_files_callback;
|
||||
|
||||
String clipboard;
|
||||
Ref<InputEventKey> deferred_key_event;
|
||||
Point2 touches[32];
|
||||
|
||||
char canvas_id[256] = { 0 };
|
||||
bool cursor_inside_canvas = true;
|
||||
CursorShape cursor_shape = CURSOR_ARROW;
|
||||
Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
|
||||
double last_click_ms = 0;
|
||||
uint64_t last_click_ms = 0;
|
||||
int last_click_button_index = -1;
|
||||
|
||||
bool swap_cancel_ok = false;
|
||||
|
||||
// utilities
|
||||
static Point2 compute_position_in_canvas(int p_x, int p_y);
|
||||
static void focus_canvas();
|
||||
static bool is_canvas_focused();
|
||||
template <typename T>
|
||||
static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event);
|
||||
static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event);
|
||||
static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod);
|
||||
static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
|
||||
|
||||
// events
|
||||
static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
|
||||
|
||||
static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
|
||||
static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
|
||||
static EM_BOOL keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
|
||||
|
||||
static int mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers);
|
||||
static void mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers);
|
||||
static int mouse_wheel_callback(double p_delta_x, double p_delta_y);
|
||||
static void touch_callback(int p_type, int p_count);
|
||||
static void key_callback(int p_pressed, int p_repeat, int p_modifiers);
|
||||
static void vk_input_text_callback(const char *p_text, int p_cursor);
|
||||
|
||||
static EM_BOOL mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
|
||||
static EM_BOOL mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
|
||||
|
||||
static EM_BOOL wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data);
|
||||
|
||||
static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
|
||||
static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
|
||||
|
||||
static EM_BOOL blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data);
|
||||
|
||||
static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
|
||||
|
@ -68,7 +68,6 @@ extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y);
|
||||
extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y);
|
||||
extern int godot_js_display_fullscreen_request();
|
||||
extern int godot_js_display_fullscreen_exit();
|
||||
extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
|
||||
extern void godot_js_display_window_title_set(const char *p_text);
|
||||
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
|
||||
extern int godot_js_display_has_webgl(int p_version);
|
||||
@ -90,6 +89,11 @@ extern int godot_js_display_gamepad_sample_count();
|
||||
extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
|
||||
|
||||
// Display listeners
|
||||
extern void godot_js_display_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
|
||||
extern void godot_js_display_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
|
||||
extern void godot_js_display_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
|
||||
extern void godot_js_display_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
|
||||
extern void godot_js_display_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
|
||||
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
|
||||
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
|
||||
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
|
||||
|
@ -710,15 +710,6 @@ const GodotDisplay = {
|
||||
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
|
||||
},
|
||||
|
||||
godot_js_display_compute_position: function (x, y, r_x, r_y) {
|
||||
const canvas = GodotConfig.canvas;
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const rw = canvas.width / rect.width;
|
||||
const rh = canvas.height / rect.height;
|
||||
GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
|
||||
GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
|
||||
},
|
||||
|
||||
godot_js_display_has_webgl__sig: 'ii',
|
||||
godot_js_display_has_webgl: function (p_version) {
|
||||
if (p_version !== 1 && p_version !== 2) {
|
||||
|
133
platform/javascript/js/libs/library_godot_input.js
Normal file
133
platform/javascript/js/libs/library_godot_input.js
Normal file
@ -0,0 +1,133 @@
|
||||
/*************************************************************************/
|
||||
/* library_godot_input.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
const GodotInput = {
|
||||
$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
|
||||
$GodotInput: {
|
||||
getModifiers: function (evt) {
|
||||
return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
|
||||
},
|
||||
computePosition: function (evt, rect) {
|
||||
const canvas = GodotConfig.canvas;
|
||||
const rw = canvas.width / rect.width;
|
||||
const rh = canvas.height / rect.height;
|
||||
const x = (evt.clientX - rect.x) * rw;
|
||||
const y = (evt.clientY - rect.y) * rh;
|
||||
return [x, y];
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_display_mouse_move_cb__sig: 'vi',
|
||||
godot_js_display_mouse_move_cb: function (callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
const canvas = GodotConfig.canvas;
|
||||
function move_cb(evt) {
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const pos = GodotInput.computePosition(evt, rect);
|
||||
// Scale movement
|
||||
const rw = canvas.width / rect.width;
|
||||
const rh = canvas.height / rect.height;
|
||||
const rel_pos_x = evt.movementX * rw;
|
||||
const rel_pos_y = evt.movementY * rh;
|
||||
const modifiers = GodotInput.getModifiers(evt);
|
||||
func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers);
|
||||
}
|
||||
GodotDisplayListeners.add(window, 'mousemove', move_cb, false);
|
||||
},
|
||||
|
||||
godot_js_display_mouse_wheel_cb__sig: 'vi',
|
||||
godot_js_display_mouse_wheel_cb: function (callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
function wheel_cb(evt) {
|
||||
if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) {
|
||||
evt.preventDefault();
|
||||
}
|
||||
}
|
||||
GodotDisplayListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
|
||||
},
|
||||
|
||||
godot_js_display_mouse_button_cb__sig: 'vi',
|
||||
godot_js_display_mouse_button_cb: function (callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
const canvas = GodotConfig.canvas;
|
||||
function button_cb(p_pressed, evt) {
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const pos = GodotInput.computePosition(evt, rect);
|
||||
const modifiers = GodotInput.getModifiers(evt);
|
||||
if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
|
||||
evt.preventDefault();
|
||||
}
|
||||
}
|
||||
GodotDisplayListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
|
||||
GodotDisplayListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
|
||||
},
|
||||
|
||||
godot_js_display_touch_cb__sig: 'viii',
|
||||
godot_js_display_touch_cb: function (callback, ids, coords) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
const canvas = GodotConfig.canvas;
|
||||
function touch_cb(type, evt) {
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const touches = evt.changedTouches;
|
||||
for (let i = 0; i < touches.length; i++) {
|
||||
const touch = touches[i];
|
||||
const pos = GodotInput.computePosition(touch, rect);
|
||||
GodotRuntime.setHeapValue(coords + (i * 2), pos[0], 'double');
|
||||
GodotRuntime.setHeapValue(coords + (i * 2 + 8), pos[1], 'double');
|
||||
GodotRuntime.setHeapValue(ids + i, touch.identifier, 'i32');
|
||||
}
|
||||
func(type, touches.length);
|
||||
if (evt.cancelable) {
|
||||
evt.preventDefault();
|
||||
}
|
||||
}
|
||||
GodotDisplayListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
|
||||
GodotDisplayListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
|
||||
GodotDisplayListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
|
||||
GodotDisplayListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
|
||||
},
|
||||
|
||||
godot_js_display_key_cb__sig: 'viii',
|
||||
godot_js_display_key_cb: function (callback, code, key) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
function key_cb(pressed, evt) {
|
||||
const modifiers = GodotInput.getModifiers(evt);
|
||||
GodotRuntime.stringToHeap(evt.code, code, 32);
|
||||
GodotRuntime.stringToHeap(evt.key, key, 32);
|
||||
func(pressed, evt.repeat, modifiers);
|
||||
evt.preventDefault();
|
||||
}
|
||||
GodotDisplayListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
|
||||
GodotDisplayListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotInput, '$GodotInput');
|
||||
mergeInto(LibraryManager.library, GodotInput);
|
Loading…
Reference in New Issue
Block a user